wlr_scene: Introduce wlr_scene_buffer_set_filter_mode

master
Alexander Orzechowski 1 year ago committed by Simon Ser
parent 06c0b0a204
commit 2ac31fc630

@ -22,6 +22,7 @@
#include <pixman.h>
#include <time.h>
#include <wayland-server-core.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_damage_ring.h>
#include <wlr/types/wlr_linux_dmabuf_v1.h>
#include <wlr/util/addon.h>
@ -168,6 +169,7 @@ struct wlr_scene_buffer {
// private state
float opacity;
enum wlr_scale_filter_mode filter_mode;
uint64_t active_outputs;
struct wlr_texture *texture;
struct wlr_fbox src_box;
@ -423,6 +425,12 @@ void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer,
void wlr_scene_buffer_set_opacity(struct wlr_scene_buffer *scene_buffer,
float opacity);
/**
* Sets the filter mode to use when scaling the buffer
*/
void wlr_scene_buffer_set_filter_mode(struct wlr_scene_buffer *scene_buffer,
enum wlr_scale_filter_mode filter_mode);
/**
* Calls the buffer's frame_done signal.
*/
@ -455,7 +463,7 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output);
* Render and populate given output state.
*/
bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
struct wlr_output_state *state);
struct wlr_output_state *state);
/**
* Call wlr_surface_send_frame_done() on all surfaces in the scene rendered by

@ -816,6 +816,16 @@ void wlr_scene_buffer_set_opacity(struct wlr_scene_buffer *scene_buffer,
scene_node_update(&scene_buffer->node, NULL);
}
void wlr_scene_buffer_set_filter_mode(struct wlr_scene_buffer *scene_buffer,
enum wlr_scale_filter_mode filter_mode) {
if (scene_buffer->filter_mode == filter_mode) {
return;
}
scene_buffer->filter_mode = filter_mode;
scene_node_update(&scene_buffer->node, NULL);
}
static struct wlr_texture *scene_buffer_get_texture(
struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) {
struct wlr_client_buffer *client_buffer =
@ -1146,6 +1156,7 @@ static void scene_node_render(struct wlr_scene_node *node, const struct render_d
.transform = transform,
.clip = &render_region,
.alpha = &scene_buffer->opacity,
.filter_mode = scene_buffer->filter_mode,
});
wl_signal_emit_mutable(&scene_buffer->events.output_present, data->output);

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