|
|
@ -816,6 +816,16 @@ void wlr_scene_buffer_set_opacity(struct wlr_scene_buffer *scene_buffer,
|
|
|
|
scene_node_update(&scene_buffer->node, NULL);
|
|
|
|
scene_node_update(&scene_buffer->node, NULL);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void wlr_scene_buffer_set_filter_mode(struct wlr_scene_buffer *scene_buffer,
|
|
|
|
|
|
|
|
enum wlr_scale_filter_mode filter_mode) {
|
|
|
|
|
|
|
|
if (scene_buffer->filter_mode == filter_mode) {
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
scene_buffer->filter_mode = filter_mode;
|
|
|
|
|
|
|
|
scene_node_update(&scene_buffer->node, NULL);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static struct wlr_texture *scene_buffer_get_texture(
|
|
|
|
static struct wlr_texture *scene_buffer_get_texture(
|
|
|
|
struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) {
|
|
|
|
struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) {
|
|
|
|
struct wlr_client_buffer *client_buffer =
|
|
|
|
struct wlr_client_buffer *client_buffer =
|
|
|
@ -1146,6 +1156,7 @@ static void scene_node_render(struct wlr_scene_node *node, const struct render_d
|
|
|
|
.transform = transform,
|
|
|
|
.transform = transform,
|
|
|
|
.clip = &render_region,
|
|
|
|
.clip = &render_region,
|
|
|
|
.alpha = &scene_buffer->opacity,
|
|
|
|
.alpha = &scene_buffer->opacity,
|
|
|
|
|
|
|
|
.filter_mode = scene_buffer->filter_mode,
|
|
|
|
});
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
wl_signal_emit_mutable(&scene_buffer->events.output_present, data->output);
|
|
|
|
wl_signal_emit_mutable(&scene_buffer->events.output_present, data->output);
|
|
|
|