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@ -27,8 +27,7 @@ struct wlr_scene_tree *wlr_scene_tree_from_node(struct wlr_scene_node *node) {
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return tree;
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}
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static struct wlr_scene_rect *scene_rect_from_node(
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struct wlr_scene_node *node) {
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struct wlr_scene_rect *wlr_scene_rect_from_node(struct wlr_scene_node *node) {
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assert(node->type == WLR_SCENE_NODE_RECT);
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struct wlr_scene_rect *rect = wl_container_of(node, rect, node);
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return rect;
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@ -231,7 +230,7 @@ static bool scene_nodes_in_box(struct wlr_scene_node *node, struct wlr_box *box,
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static void scene_node_opaque_region(struct wlr_scene_node *node, int x, int y,
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pixman_region32_t *opaque) {
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if (node->type == WLR_SCENE_NODE_RECT) {
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struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
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struct wlr_scene_rect *scene_rect = wlr_scene_rect_from_node(node);
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if (scene_rect->color[3] != 1) {
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return;
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}
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@ -821,7 +820,7 @@ static void scene_node_get_size(struct wlr_scene_node *node,
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case WLR_SCENE_NODE_TREE:
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return;
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case WLR_SCENE_NODE_RECT:;
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struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
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struct wlr_scene_rect *scene_rect = wlr_scene_rect_from_node(node);
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*width = scene_rect->width;
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*height = scene_rect->height;
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break;
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@ -1096,7 +1095,7 @@ static void scene_node_render(struct wlr_scene_node *node,
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assert(false);
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break;
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case WLR_SCENE_NODE_RECT:;
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struct wlr_scene_rect *scene_rect = scene_rect_from_node(node);
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struct wlr_scene_rect *scene_rect = wlr_scene_rect_from_node(node);
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wlr_render_pass_add_rect(render_pass, &(struct wlr_render_rect_options){
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.box = dst_box,
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@ -1341,7 +1340,7 @@ static bool scene_node_invisible(struct wlr_scene_node *node) {
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if (node->type == WLR_SCENE_NODE_TREE) {
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return true;
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} else if (node->type == WLR_SCENE_NODE_RECT) {
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struct wlr_scene_rect *rect = scene_rect_from_node(node);
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struct wlr_scene_rect *rect = wlr_scene_rect_from_node(node);
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return rect->color[3] == 0.f;
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} else if (node->type == WLR_SCENE_NODE_BUFFER) {
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@ -1371,7 +1370,7 @@ static bool construct_render_list_iterator(struct wlr_scene_node *node,
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// If we see a black rect, we can ignore rendering everything under the rect
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// and even the rect itself.
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if (node->type == WLR_SCENE_NODE_RECT && data->calculate_visibility) {
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struct wlr_scene_rect *rect = scene_rect_from_node(node);
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struct wlr_scene_rect *rect = wlr_scene_rect_from_node(node);
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float *black = (float[4]){ 0.f, 0.f, 0.f, 1.f };
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if (memcmp(rect->color, black, sizeof(float) * 4) == 0) {
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