parent
fc1dc1b5b0
commit
211488131f
@ -0,0 +1,28 @@
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#ifndef _WLR_RENDER_INTERNAL_H
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#define _WLR_RENDER_INTERNAL_H
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#include <stdint.h>
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#include <wlr/render.h>
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#include <wayland-util.h>
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#include <GLES3/gl3.h>
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#include <stdbool.h>
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struct wlr_texture {
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GLuint tex_id;
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uint32_t format;
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int width, height;
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};
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struct wlr_shader {
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bool valid;
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uint32_t format;
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GLuint vert;
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GLuint program;
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struct wl_list link;
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};
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struct wlr_renderer {
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struct wlr_shader *shader;
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// TODO: EGL stuff
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};
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#endif
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#ifndef _WLR_RENDER_H
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#define _WLR_RENDER_H
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#include <stdint.h>
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#include <wayland-server-protocol.h>
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struct wlr_surface;
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struct wlr_surface *wlr_surface_create();
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void wlr_surface_attach_pixels(struct wlr_surface *tex, uint32_t format,
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int width, int height, const unsigned char *pixels);
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void wlr_surface_attach_shm(struct wlr_surface *tex, uint32_t format,
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struct wl_shm_buffer *shm);
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// TODO: EGL
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void wlr_surface_destroy(struct wlr_surface *tex);
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struct wlr_shader;
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struct wlr_shader *wlr_shader_init(const char *vertex);
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bool wlr_shader_add_format(struct wlr_shader *shader, uint32_t format,
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const char *frag);
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bool wlr_shader_use(struct wlr_shader *shader, uint32_t format);
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void wlr_shader_destroy(struct wlr_shader *shader);
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struct wlr_renderer;
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struct wlr_renderer *wlr_renderer_init();
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void wlr_renderer_set_shader(struct wlr_renderer *renderer,
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struct wlr_shader *shader);
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bool wlr_render_quad(struct wlr_renderer *renderer, struct wlr_surface *tex,
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float x, float y, float width, float height);
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#endif
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@ -1,3 +1,4 @@
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add_library(wlr-render STATIC
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matrix.c
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shader.c
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)
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#include <assert.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <GLES3/gl3.h>
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#include <wlr/render.h>
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#include <wlr/render/matrix.h>
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#include <wayland-util.h>
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#include "render.h"
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static bool create_shader(GLenum type, const GLchar *src, GLint len, GLuint *shader) {
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*shader = glCreateShader(type);
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glShaderSource(*shader, 1, &src, &len);
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glCompileShader(*shader);
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GLint success;
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glGetShaderiv(*shader, GL_COMPILE_STATUS, &success);
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if (success == GL_FALSE) {
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GLint loglen;
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glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &loglen);
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GLchar msg[loglen];
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glGetShaderInfoLog(*shader, loglen, &loglen, msg);
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return false;
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}
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return true;
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}
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struct wlr_shader *wlr_shader_init(const char *vertex) {
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struct wlr_shader *shader = calloc(sizeof(struct wlr_shader), 1);
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if (!create_shader(GL_VERTEX_SHADER, vertex, strlen(vertex), &shader->vert)) {
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wlr_shader_destroy(shader);
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return NULL;
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}
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return shader;
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}
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bool wlr_shader_add_format(struct wlr_shader *shader, uint32_t format,
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const char *frag) {
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assert(shader);
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struct wlr_shader *_shader = shader;
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if (_shader->valid) {
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shader = calloc(sizeof(struct wlr_shader), 1);
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shader->vert = _shader->vert;
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}
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shader->format = format;
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GLuint _frag;
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if (!create_shader(GL_FRAGMENT_SHADER, frag, strlen(frag), &_frag)) {
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goto error;
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}
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shader->program = glCreateProgram();
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glAttachShader(shader->program, shader->vert);
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glAttachShader(shader->program, _frag);
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glLinkProgram(shader->program);
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glDeleteProgram(_frag);
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if (!_shader->valid) {
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_shader->valid = true;
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} else {
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wl_list_insert(&_shader->link, &shader->link);
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}
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return true;
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error:
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if (_shader->valid) {
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wlr_shader_destroy(shader);
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}
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return false;
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}
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bool wlr_shader_use(struct wlr_shader *shader, uint32_t format) {
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struct wlr_shader *s = shader;
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if (s->format == format) {
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glUseProgram(s->program);
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return true;
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}
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if (shader->link.next) {
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wl_list_for_each(s, &shader->link, link) {
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if (s->format == format) {
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glUseProgram(s->program);
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return true;
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}
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}
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}
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return false;
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}
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void wlr_shader_destroy(struct wlr_shader *shader) {
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if (!shader) {
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return;
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}
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glDeleteProgram(shader->vert);
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glDeleteProgram(shader->program);
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if (shader->link.next) {
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struct wlr_shader *next = wl_container_of(shader->link.next,
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next, link);
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wlr_shader_destroy(next);
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}
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free(shader);
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}
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