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@ -34,79 +34,84 @@ static void rotate_child_position(double *sx, double *sy, double sw, double sh,
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static void render_surface(struct wlr_surface *surface,
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struct roots_desktop *desktop, struct wlr_output *wlr_output,
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struct timespec *when, double lx, double ly, float rotation) {
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if (wlr_surface_has_buffer(surface)) {
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int width = surface->current->width;
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int height = surface->current->height;
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int render_width = width * wlr_output->scale;
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int render_height = height * wlr_output->scale;
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double ox = lx, oy = ly;
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wlr_output_layout_output_coords(desktop->layout, wlr_output, &ox, &oy);
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ox *= wlr_output->scale;
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oy *= wlr_output->scale;
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if (wlr_output_layout_intersects(desktop->layout, wlr_output,
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lx, ly, lx + render_width, ly + render_height)) {
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float matrix[16];
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float translate_center[16];
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wlr_matrix_translate(&translate_center,
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(int)ox + render_width / 2, (int)oy + render_height / 2, 0);
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float rotate[16];
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wlr_matrix_rotate(&rotate, rotation);
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float translate_origin[16];
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wlr_matrix_translate(&translate_origin, -render_width / 2,
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-render_height / 2, 0);
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float scale[16];
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wlr_matrix_scale(&scale, render_width, render_height, 1);
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float transform[16];
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wlr_matrix_mul(&translate_center, &rotate, &transform);
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wlr_matrix_mul(&transform, &translate_origin, &transform);
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wlr_matrix_mul(&transform, &scale, &transform);
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if (surface->current->transform != WL_OUTPUT_TRANSFORM_NORMAL) {
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float surface_translate_center[16];
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wlr_matrix_translate(&surface_translate_center, 0.5, 0.5, 0);
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float surface_transform[16];
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wlr_matrix_transform(surface_transform,
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wlr_output_transform_invert(surface->current->transform));
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float surface_translate_origin[16];
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wlr_matrix_translate(&surface_translate_origin, -0.5, -0.5, 0);
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wlr_matrix_mul(&transform, &surface_translate_center,
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&transform);
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wlr_matrix_mul(&transform, &surface_transform, &transform);
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wlr_matrix_mul(&transform, &surface_translate_origin,
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&transform);
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}
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if (!wlr_surface_has_buffer(surface)) {
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return;
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}
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wlr_matrix_mul(&wlr_output->transform_matrix, &transform, &matrix);
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int width = surface->current->width;
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int height = surface->current->height;
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int render_width = width * wlr_output->scale;
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int render_height = height * wlr_output->scale;
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double ox = lx, oy = ly;
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wlr_output_layout_output_coords(desktop->layout, wlr_output, &ox, &oy);
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ox *= wlr_output->scale;
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oy *= wlr_output->scale;
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struct wlr_box render_box = {
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.x = lx, .y = ly,
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.width = render_width, .height = render_height,
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};
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if (wlr_output_layout_intersects(desktop->layout, wlr_output, &render_box)) {
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float matrix[16];
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float translate_center[16];
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wlr_matrix_translate(&translate_center,
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(int)ox + render_width / 2, (int)oy + render_height / 2, 0);
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float rotate[16];
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wlr_matrix_rotate(&rotate, rotation);
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float translate_origin[16];
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wlr_matrix_translate(&translate_origin, -render_width / 2,
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-render_height / 2, 0);
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float scale[16];
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wlr_matrix_scale(&scale, render_width, render_height, 1);
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float transform[16];
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wlr_matrix_mul(&translate_center, &rotate, &transform);
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wlr_matrix_mul(&transform, &translate_origin, &transform);
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wlr_matrix_mul(&transform, &scale, &transform);
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if (surface->current->transform != WL_OUTPUT_TRANSFORM_NORMAL) {
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float surface_translate_center[16];
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wlr_matrix_translate(&surface_translate_center, 0.5, 0.5, 0);
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float surface_transform[16];
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wlr_matrix_transform(surface_transform,
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wlr_output_transform_invert(surface->current->transform));
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float surface_translate_origin[16];
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wlr_matrix_translate(&surface_translate_origin, -0.5, -0.5, 0);
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wlr_matrix_mul(&transform, &surface_translate_center,
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&transform);
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wlr_matrix_mul(&transform, &surface_transform, &transform);
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wlr_matrix_mul(&transform, &surface_translate_origin,
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&transform);
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}
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wlr_render_with_matrix(desktop->server->renderer, surface->texture,
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&matrix);
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wlr_matrix_mul(&wlr_output->transform_matrix, &transform, &matrix);
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wlr_surface_send_frame_done(surface, when);
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}
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wlr_render_with_matrix(desktop->server->renderer, surface->texture,
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&matrix);
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struct wlr_subsurface *subsurface;
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wl_list_for_each(subsurface, &surface->subsurface_list, parent_link) {
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struct wlr_surface_state *state = subsurface->surface->current;
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double sx = state->subsurface_position.x;
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double sy = state->subsurface_position.y;
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double sw = state->buffer_width / state->scale;
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double sh = state->buffer_height / state->scale;
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rotate_child_position(&sx, &sy, sw, sh, width, height, rotation);
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render_surface(subsurface->surface, desktop, wlr_output, when,
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lx + sx,
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ly + sy,
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rotation);
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}
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wlr_surface_send_frame_done(surface, when);
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}
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struct wlr_subsurface *subsurface;
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wl_list_for_each(subsurface, &surface->subsurface_list, parent_link) {
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struct wlr_surface_state *state = subsurface->surface->current;
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double sx = state->subsurface_position.x;
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double sy = state->subsurface_position.y;
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double sw = state->buffer_width / state->scale;
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double sh = state->buffer_height / state->scale;
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rotate_child_position(&sx, &sy, sw, sh, width, height, rotation);
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render_surface(subsurface->surface, desktop, wlr_output, when,
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lx + sx,
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ly + sy,
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rotation);
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}
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}
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@ -356,7 +361,9 @@ void output_add_notify(struct wl_listener *listener, void *data) {
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void output_remove_notify(struct wl_listener *listener, void *data) {
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struct wlr_output *wlr_output = data;
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struct roots_desktop *desktop = wl_container_of(listener, desktop, output_remove);
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struct roots_desktop *desktop =
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wl_container_of(listener, desktop, output_remove);
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struct roots_output *output = NULL, *_output;
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wl_list_for_each(_output, &desktop->outputs, link) {
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if (_output->wlr_output == wlr_output) {
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@ -367,10 +374,13 @@ void output_remove_notify(struct wl_listener *listener, void *data) {
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if (!output) {
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return; // We are unfamiliar with this output
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}
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wlr_output_layout_remove(desktop->layout, output->wlr_output);
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// TODO: cursor
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//example_config_configure_cursor(sample->config, sample->cursor,
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// sample->compositor);
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wl_list_remove(&output->link);
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wl_list_remove(&output->frame.link);
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free(output);
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