scene: Add layer_shell_v1 helper

This helper behaves similar to the xdg_shell helper, and additionally
provides a little assistance for positioning and exclusive_zone
management.
master
Kenny Levinsen 3 years ago
parent 3db1bcbe64
commit 1e3662ce57

@ -26,6 +26,7 @@
struct wlr_output; struct wlr_output;
struct wlr_output_layout; struct wlr_output_layout;
struct wlr_xdg_surface; struct wlr_xdg_surface;
struct wlr_layer_surface_v1;
enum wlr_scene_node_type { enum wlr_scene_node_type {
WLR_SCENE_NODE_ROOT, WLR_SCENE_NODE_ROOT,
@ -136,6 +137,19 @@ struct wlr_scene_output {
bool prev_scanout; bool prev_scanout;
}; };
/** A layer shell scene helper */
struct wlr_scene_layer_surface_v1 {
struct wlr_scene_node *node;
struct wlr_layer_surface_v1 *layer_surface;
// private state
struct wl_listener tree_destroy;
struct wl_listener layer_surface_destroy;
struct wl_listener layer_surface_map;
struct wl_listener layer_surface_unmap;
};
typedef void (*wlr_scene_node_iterator_func_t)(struct wlr_scene_node *node, typedef void (*wlr_scene_node_iterator_func_t)(struct wlr_scene_node *node,
int sx, int sy, void *data); int sx, int sy, void *data);
@ -354,4 +368,28 @@ struct wlr_scene_node *wlr_scene_subsurface_tree_create(
struct wlr_scene_node *wlr_scene_xdg_surface_create( struct wlr_scene_node *wlr_scene_xdg_surface_create(
struct wlr_scene_node *parent, struct wlr_xdg_surface *xdg_surface); struct wlr_scene_node *parent, struct wlr_xdg_surface *xdg_surface);
/**
* Add a node displaying a layer_surface_v1 and all of its sub-surfaces to the
* scene-graph.
*
* The origin of the returned scene-graph node will match the top-left corner
* of the layer surface.
*/
struct wlr_scene_layer_surface_v1 *wlr_scene_layer_surface_v1_create(
struct wlr_scene_node *parent, struct wlr_layer_surface_v1 *layer_surface);
/**
* Configure a layer_surface_v1, position its scene node in accordance to its
* current state, and update the remaining usable area.
*
* full_area represents the entire area that may be used by the layer surface
* if its exclusive_zone is -1, and is usually the output dimensions.
* usable_area represents what remains of full_area that can be used if
* exclusive_zone is >= 0. usable_area is updated if the surface has a positive
* exclusive_zone, so that it can be used for the next layer surface.
*/
void wlr_scene_layer_surface_v1_configure(
struct wlr_scene_layer_surface_v1 *scene_layer_surface,
const struct wlr_box *full_area, struct wlr_box *usable_area);
#endif #endif

@ -11,6 +11,7 @@ wlr_files += files(
'scene/wlr_scene.c', 'scene/wlr_scene.c',
'scene/output_layout.c', 'scene/output_layout.c',
'scene/xdg_shell.c', 'scene/xdg_shell.c',
'scene/layer_shell_v1.c',
'seat/wlr_seat_keyboard.c', 'seat/wlr_seat_keyboard.c',
'seat/wlr_seat_pointer.c', 'seat/wlr_seat_pointer.c',
'seat/wlr_seat_touch.c', 'seat/wlr_seat_touch.c',

@ -0,0 +1,183 @@
#include <stdlib.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/types/wlr_layer_shell_v1.h>
static void scene_layer_surface_handle_tree_destroy(
struct wl_listener *listener, void *data) {
struct wlr_scene_layer_surface_v1 *scene_layer_surface =
wl_container_of(listener, scene_layer_surface, tree_destroy);
// tree and surface_node will be cleaned up by scene_node_finish
wl_list_remove(&scene_layer_surface->tree_destroy.link);
wl_list_remove(&scene_layer_surface->layer_surface_destroy.link);
wl_list_remove(&scene_layer_surface->layer_surface_map.link);
wl_list_remove(&scene_layer_surface->layer_surface_unmap.link);
free(scene_layer_surface);
}
static void scene_layer_surface_handle_layer_surface_destroy(
struct wl_listener *listener, void *data) {
struct wlr_scene_layer_surface_v1 *scene_layer_surface =
wl_container_of(listener, scene_layer_surface, layer_surface_destroy);
wlr_scene_node_destroy(scene_layer_surface->node);
}
static void scene_layer_surface_handle_layer_surface_map(
struct wl_listener *listener, void *data) {
struct wlr_scene_layer_surface_v1 *scene_layer_surface =
wl_container_of(listener, scene_layer_surface, layer_surface_map);
wlr_scene_node_set_enabled(scene_layer_surface->node, true);
}
static void scene_layer_surface_handle_layer_surface_unmap(
struct wl_listener *listener, void *data) {
struct wlr_scene_layer_surface_v1 *scene_layer_surface =
wl_container_of(listener, scene_layer_surface, layer_surface_unmap);
wlr_scene_node_set_enabled(scene_layer_surface->node, false);
}
static void layer_surface_exclusive_zone(
struct wlr_layer_surface_v1_state *state,
struct wlr_box *usable_area) {
switch (state->anchor) {
case (ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT):
// Anchor top
usable_area->y += state->exclusive_zone + state->margin.top;
usable_area->height -= state->exclusive_zone + state->margin.top;
break;
case (ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM |
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT):
// Anchor bottom
usable_area->height -= state->exclusive_zone + state->margin.bottom;
break;
case (ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM |
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT):
// Anchor left
usable_area->x += state->exclusive_zone + state->margin.left;
usable_area->width -= state->exclusive_zone + state->margin.left;
break;
case (ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM |
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT): // Anchor right
// Anchor right
usable_area->width -= state->exclusive_zone + state->margin.right;
break;
}
}
void wlr_scene_layer_surface_v1_configure(
struct wlr_scene_layer_surface_v1 *scene_layer_surface,
const struct wlr_box *full_area, struct wlr_box *usable_area) {
struct wlr_layer_surface_v1 *layer_surface =
scene_layer_surface->layer_surface;
struct wlr_layer_surface_v1_state *state = &layer_surface->current;
// If the exclusive zone is set to -1, the layer surface will use the
// full area of the output, otherwise it is constrained to the
// remaining usable area.
struct wlr_box bounds;
if (state->exclusive_zone == -1) {
bounds = *full_area;
} else {
bounds = *usable_area;
}
struct wlr_box box = {
.width = state->desired_width,
.height = state->desired_height,
};
// Horizontal positioning
if (box.width == 0) {
box.x = bounds.x + state->margin.left;
box.width = bounds.width -
state->margin.left + state->margin.right;
} else if (state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT &&
state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT) {
box.x = bounds.x + bounds.width/2 -box.width/2;
} else if (state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT) {
box.x = bounds.x + state->margin.left;
} else if (state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT) {
box.x = bounds.x + bounds.width - box.width - state->margin.right;
} else {
box.x = bounds.x + bounds.width/2 - box.width/2;
}
// Vertical positioning
if (box.height == 0) {
box.y = bounds.y + state->margin.top;
box.height = bounds.height -
state->margin.top + state->margin.bottom;
} else if (state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP &&
state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM) {
box.y = bounds.y + bounds.height/2 - box.height/2;
} else if (state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP) {
box.y = bounds.y + state->margin.top;
} else if (state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM) {
box.y = bounds.y + bounds.height - box.height - state->margin.bottom;
} else {
box.y = bounds.y + bounds.height/2 - box.height/2;
}
wlr_scene_node_set_position(scene_layer_surface->node, box.x, box.y);
wlr_layer_surface_v1_configure(layer_surface, box.width, box.height);
if (state->exclusive_zone > 0) {
layer_surface_exclusive_zone(state, usable_area);
}
}
struct wlr_scene_layer_surface_v1 *wlr_scene_layer_surface_v1_create(
struct wlr_scene_node *parent,
struct wlr_layer_surface_v1 *layer_surface) {
struct wlr_scene_layer_surface_v1 *scene_layer_surface =
calloc(1, sizeof(*scene_layer_surface));
if (scene_layer_surface == NULL) {
return NULL;
}
scene_layer_surface->layer_surface = layer_surface;
struct wlr_scene_tree *tree = wlr_scene_tree_create(parent);
if (tree == NULL) {
free(scene_layer_surface);
return NULL;
}
scene_layer_surface->node = &tree->node;
struct wlr_scene_node *surface_node = wlr_scene_subsurface_tree_create(
scene_layer_surface->node, layer_surface->surface);
if (surface_node == NULL) {
wlr_scene_node_destroy(scene_layer_surface->node);
free(scene_layer_surface);
return NULL;
}
scene_layer_surface->tree_destroy.notify =
scene_layer_surface_handle_tree_destroy;
wl_signal_add(&scene_layer_surface->node->events.destroy,
&scene_layer_surface->tree_destroy);
scene_layer_surface->layer_surface_destroy.notify =
scene_layer_surface_handle_layer_surface_destroy;
wl_signal_add(&layer_surface->events.destroy,
&scene_layer_surface->layer_surface_destroy);
scene_layer_surface->layer_surface_map.notify =
scene_layer_surface_handle_layer_surface_map;
wl_signal_add(&layer_surface->events.map,
&scene_layer_surface->layer_surface_map);
scene_layer_surface->layer_surface_unmap.notify =
scene_layer_surface_handle_layer_surface_unmap;
wl_signal_add(&layer_surface->events.unmap,
&scene_layer_surface->layer_surface_unmap);
wlr_scene_node_set_enabled(scene_layer_surface->node,
layer_surface->mapped);
return scene_layer_surface;
}
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