Log when WLR_BACKENDS/WLR_RENDERER is set

Makes it easier to figure out why a backend/renderer is picked.
master
Simon Ser 4 years ago
parent cc1b66364c
commit 1c1ef69326

@ -237,6 +237,9 @@ struct wlr_backend *wlr_backend_autocreate(struct wl_display *display) {
char *names = getenv("WLR_BACKENDS"); char *names = getenv("WLR_BACKENDS");
if (names) { if (names) {
wlr_log(WLR_INFO, "Loading user-specified backends due to WLR_BACKENDS: %s",
names);
names = strdup(names); names = strdup(names);
if (names == NULL) { if (names == NULL) {
wlr_log(WLR_ERROR, "allocation failed"); wlr_log(WLR_ERROR, "allocation failed");

@ -234,6 +234,9 @@ bool wlr_renderer_init_wl_display(struct wlr_renderer *r,
struct wlr_renderer *wlr_renderer_autocreate_with_drm_fd(int drm_fd) { struct wlr_renderer *wlr_renderer_autocreate_with_drm_fd(int drm_fd) {
const char *name = getenv("WLR_RENDERER"); const char *name = getenv("WLR_RENDERER");
if (name) { if (name) {
wlr_log(WLR_INFO, "Loading user-specified renderer due to WLR_RENDERER: %s",
name);
#if WLR_HAS_GLES2_RENDERER #if WLR_HAS_GLES2_RENDERER
if (strcmp(name, "gles2") == 0) { if (strcmp(name, "gles2") == 0) {
if (drm_fd < 0) { if (drm_fd < 0) {

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