Update layer shell with optional wl_output

master
Drew DeVault 7 years ago
parent 12bf39a715
commit 177b548b15

@ -27,6 +27,9 @@ struct wlr_layer_shell {
struct wl_listener display_destroy; struct wl_listener display_destroy;
struct { struct {
// struct wlr_layer_surface *
// Note: the output may be NULL. In this case, it is your
// responsibility to assign an output before returning.
struct wl_signal new_surface; struct wl_signal new_surface;
} events; } events;

@ -47,12 +47,16 @@
or manipulate a buffer prior to the first layer_surface.configure call or manipulate a buffer prior to the first layer_surface.configure call
must also be treated as errors. must also be treated as errors.
You may pass NULL for output to allow the compositor to decide which
output to use. Generally this will be the one that the user most
recently interacted with.
Clients can specify a namespace that defines the purpose of the layer Clients can specify a namespace that defines the purpose of the layer
surface. surface.
</description> </description>
<arg name="id" type="new_id" interface="zwlr_layer_surface_v1"/> <arg name="id" type="new_id" interface="zwlr_layer_surface_v1"/>
<arg name="surface" type="object" interface="wl_surface"/> <arg name="surface" type="object" interface="wl_surface"/>
<arg name="output" type="object" interface="wl_output"/> <arg name="output" type="object" interface="wl_output" allow-null="true"/>
<arg name="layer" type="uint" enum="layer" summary="layer to add this surface to"/> <arg name="layer" type="uint" enum="layer" summary="layer to add this surface to"/>
<arg name="namespace" type="string" summary="namespace for the layer surface"/> <arg name="namespace" type="string" summary="namespace for the layer surface"/>
</request> </request>

@ -319,7 +319,9 @@ static void layer_shell_handle_get_layer_surface(struct wl_client *wl_client,
surface->shell = shell; surface->shell = shell;
surface->surface = wlr_surface; surface->surface = wlr_surface;
if (output_resource) {
surface->output = wlr_output_from_resource(output_resource); surface->output = wlr_output_from_resource(output_resource);
}
surface->resource = wl_resource_create(wl_client, surface->resource = wl_resource_create(wl_client,
&zwlr_layer_surface_v1_interface, &zwlr_layer_surface_v1_interface,
wl_resource_get_version(client_resource), wl_resource_get_version(client_resource),

Loading…
Cancel
Save