This requires functions without a prototype definition to be static. This allows to detect dead code, export less symbols and put shared functions in headers.master
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685a5a11a9
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16e5e9541b
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#include <GLES2/gl2.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <wlr/util/log.h>
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#include "render/gles2.h"
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const char *gles2_strerror(GLenum err) {
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switch (err) {
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case GL_INVALID_ENUM:
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return "Invalid enum";
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case GL_INVALID_VALUE:
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return "Invalid value";
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case GL_INVALID_OPERATION:
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return "Invalid operation";
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case GL_OUT_OF_MEMORY:
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return "Out of memory";
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case GL_INVALID_FRAMEBUFFER_OPERATION:
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return "Invalid framebuffer operation";
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default:
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return "Unknown error";
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}
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}
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bool _gles2_flush_errors(const char *file, int line) {
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GLenum err;
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bool failure = false;
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while ((err = glGetError()) != GL_NO_ERROR) {
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failure = true;
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if (err == GL_OUT_OF_MEMORY) {
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// The OpenGL context is now undefined
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_wlr_log(WLR_ERROR, "[%s:%d] Fatal GL error: out of memory", file, line);
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exit(1);
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} else {
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_wlr_log(WLR_ERROR, "[%s:%d] GL error %d %s", file, line, err, gles2_strerror(err));
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}
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}
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return failure;
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}
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