multi-backend: do not expose internal renderers

backend_get_renderer() is now returning the renderer of the primary GPU, instead
of its own renderer, since that's the thing which actually does all of the "real"
rendering

wlr_multi_backend_add() is now adding all subbackends (otherwise only one GPU
is handled).

credits: @ascent12
master
Mariusz Bialonczyk 6 years ago
parent eb9c9d8852
commit 15dacebc36

@ -51,7 +51,12 @@ static void backend_destroy(struct wlr_backend *backend) {
static struct wlr_renderer *backend_get_renderer( static struct wlr_renderer *backend_get_renderer(
struct wlr_backend *backend) { struct wlr_backend *backend) {
struct wlr_drm_backend *drm = (struct wlr_drm_backend *)backend; struct wlr_drm_backend *drm = (struct wlr_drm_backend *)backend;
return drm->renderer.wlr_rend;
if (drm->parent) {
return drm->parent->renderer.wlr_rend;
} else {
return drm->renderer.wlr_rend;
}
} }
static struct wlr_backend_impl backend_impl = { static struct wlr_backend_impl backend_impl = {

@ -143,7 +143,7 @@ bool wlr_multi_backend_add(struct wlr_backend *_multi,
struct wlr_renderer *multi_renderer = struct wlr_renderer *multi_renderer =
multi_backend_get_renderer(&multi->backend); multi_backend_get_renderer(&multi->backend);
struct wlr_renderer *backend_renderer = wlr_backend_get_renderer(backend); struct wlr_renderer *backend_renderer = wlr_backend_get_renderer(backend);
if (multi_renderer != NULL && backend_renderer != NULL) { if (multi_renderer != NULL && backend_renderer != NULL && multi_renderer != backend_renderer) {
wlr_log(WLR_ERROR, "Could not add backend: multiple renderers at the " wlr_log(WLR_ERROR, "Could not add backend: multiple renderers at the "
"same time aren't supported"); "same time aren't supported");
return false; return false;

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