implement wlr_cursor_map_to_output

master
Tony Crisci 7 years ago
parent a4810203cc
commit 13e895d943

@ -47,9 +47,12 @@ bool wlr_output_layout_intersects(struct wlr_output_layout *layout,
struct wlr_output *reference, int x1, int y1, int x2, int y2);
/**
* Get the closest boundary point of this layout from the given point.
* Get the closest boundary point of this layout from the given point from the
* reference output. If reference is NULL, gets the closest boundary point from
* the entire layout.
*/
void wlr_output_layout_closest_boundary(struct wlr_output_layout *layout,
int x, int y, int *dest_x, int *dest_y);
struct wlr_output *reference, double x, double y, double *dest_x,
double *dest_y);
#endif

@ -22,6 +22,7 @@ struct wlr_cursor_state {
struct wl_list devices;
struct wlr_output_layout *layout;
struct wlr_xcursor *xcursor;
struct wlr_output *mapped_output;
};
struct wlr_cursor *wlr_cursor_init() {
@ -37,6 +38,8 @@ struct wlr_cursor *wlr_cursor_init() {
return NULL;
}
cur->state->mapped_output = NULL;
wl_list_init(&cur->state->devices);
wl_signal_init(&cur->events.motion);
@ -66,7 +69,16 @@ void wlr_cursor_set_xcursor(struct wlr_cursor *cur, struct wlr_xcursor *xcur) {
bool wlr_cursor_warp(struct wlr_cursor *cur, double x, double y) {
assert(cur->state->layout);
if (!wlr_output_layout_output_at(cur->state->layout, x, y)) {
struct wlr_output *output;
output = wlr_output_layout_output_at(cur->state->layout, x, y);
if (!output) {
return false;
}
if (cur->state->mapped_output &&
!wlr_output_layout_contains_point(cur->state->layout,
cur->state->mapped_output, x, y)) {
return false;
}
@ -97,13 +109,16 @@ bool wlr_cursor_warp(struct wlr_cursor *cur, double x, double y) {
void wlr_cursor_move(struct wlr_cursor *cur, double delta_x, double delta_y) {
assert(cur->state->layout);
int x = cur->x + delta_x;
int y = cur->y + delta_y;
double x = cur->x + delta_x;
double y = cur->y + delta_y;
struct wlr_output *output;
output = wlr_output_layout_output_at(cur->state->layout, x, y);
if (!wlr_output_layout_output_at(cur->state->layout, x, y)) {
int closest_x, closest_y;
wlr_output_layout_closest_boundary(cur->state->layout, x, y, &closest_x,
&closest_y);
if (!output || (cur->state->mapped_output && cur->state->mapped_output != output)) {
double closest_x, closest_y;
wlr_output_layout_closest_boundary(cur->state->layout,
cur->state->mapped_output, x, y, &closest_x, &closest_y);
x = closest_x;
y = closest_y;
}
@ -210,7 +225,7 @@ void wlr_cursor_attach_output_layout(struct wlr_cursor *cur,
void wlr_cursor_map_to_output(struct wlr_cursor *cur,
struct wlr_output *output) {
wlr_log(L_DEBUG, "TODO: map to output");
cur->state->mapped_output = output;
}
void wlr_cursor_map_input_to_output(struct wlr_cursor *cur,

@ -135,11 +135,17 @@ static double get_distance(double x1, double y1, double x2, double y2) {
}
void wlr_output_layout_closest_boundary(struct wlr_output_layout *layout,
int x, int y, int *dest_x, int *dest_y) {
int min_x = INT_MAX, min_y = INT_MAX, min_distance = INT_MAX;
struct wlr_output *reference, double x, double y, double *dest_x,
double *dest_y) {
double min_x = INT_MAX, min_y = INT_MAX, min_distance = INT_MAX;
struct wlr_output_layout_output *l_output;
wl_list_for_each(l_output, &layout->outputs, link) {
int width, height, output_x, output_y, output_distance;
if (reference != NULL && reference != l_output->output) {
continue;
}
int width, height;
double output_x, output_y, output_distance;
wlr_output_effective_resolution(l_output->output, &width, &height);
// find the closest x point

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