render/vulkan: allow rendering to non-8-bit buffers

This is implemented by a two-subpass rendering scheme; the first
subpass draws (and blends) onto a linear R16G16B16A16_SFLOAT buffer,
while the second subpass performs linear->srgb conversion, writing
onto the actual output buffer.
master
Manuel Stoeckl 2 years ago committed by Simon Ser
parent 8cdc4b7a31
commit 10dd416694

@ -140,6 +140,7 @@ struct wlr_vk_render_format_setup {
VkPipeline tex_srgb_pipe;
VkPipeline tex_nv12_pipe;
VkPipeline quad_pipe;
VkPipeline output_pipe;
};
// Renderer-internal represenation of an wlr_buffer imported for rendering.
@ -156,6 +157,13 @@ struct wlr_vk_render_buffer {
uint32_t mem_count;
VkDeviceMemory memories[WLR_DMABUF_MAX_PLANES];
bool transitioned;
VkImage blend_image;
VkImageView blend_image_view;
VkDeviceMemory blend_memory;
VkDescriptorSet blend_descriptor_set;
struct wlr_vk_descriptor_pool *blend_attachment_pool;
bool blend_transitioned;
};
struct wlr_vk_command_buffer {
@ -184,11 +192,17 @@ struct wlr_vk_renderer {
VkShaderModule vert_module;
VkShaderModule tex_frag_module;
VkShaderModule quad_frag_module;
VkShaderModule output_module;
VkDescriptorSetLayout ds_layout, nv12_ds_layout;
VkPipelineLayout pipe_layout, nv12_pipe_layout;
VkSampler sampler, nv12_sampler;
VkSamplerYcbcrConversion nv12_conversion;
// for blend->output subpass
VkPipelineLayout output_pipe_layout;
VkDescriptorSetLayout output_ds_layout;
size_t last_output_pool_size;
struct wl_list output_descriptor_pools; // wlr_vk_descriptor_pool.link
VkSemaphore timeline_semaphore;
uint64_t timeline_point;
@ -208,6 +222,7 @@ struct wlr_vk_renderer {
struct wl_list descriptor_pools; // wlr_vk_descriptor_pool.link
struct wl_list render_format_setups; // wlr_vk_render_format_setup.link
struct wl_list textures; // wlr_vk_texture.link
// Textures to return to foreign queue
struct wl_list foreign_textures; // wlr_vk_texture.foreign_link
@ -258,6 +273,12 @@ struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds(
struct wlr_vk_renderer *renderer, VkDescriptorSetLayout ds_layout,
VkDescriptorSet *ds);
// Tries to allocate a descriptor set for the blending image. Will
// additionally return the pool it was allocated from when successful
// (for freeing it later).
struct wlr_vk_descriptor_pool *vulkan_alloc_blend_ds(
struct wlr_vk_renderer *renderer, VkDescriptorSet *ds);
// Frees the given descriptor set from the pool its pool.
void vulkan_free_ds(struct wlr_vk_renderer *renderer,
struct wlr_vk_descriptor_pool *pool, VkDescriptorSet ds);

@ -293,10 +293,9 @@ static bool query_modifier_support(struct wlr_vk_device *dev,
char render_status[256], texture_status[256];
// check that specific modifier for render usage
// also, only allow rendering to formats with SRGB encoding
const char *errmsg = "unknown error";
if ((m.drmFormatModifierTilingFeatures & render_features) == render_features &&
props->format.is_srgb && !props->format.is_ycbcr) {
!props->format.is_ycbcr) {
struct wlr_vk_format_modifier_props p = {0};
if (query_modifier_usage_support(dev, props->format.vk, render_usage, &m, &p, &errmsg)) {
props->dmabuf.render_mods[props->dmabuf.render_mod_count++] = p;

@ -24,6 +24,7 @@
#include "render/vulkan/shaders/common.vert.h"
#include "render/vulkan/shaders/texture.frag.h"
#include "render/vulkan/shaders/quad.frag.h"
#include "render/vulkan/shaders/output.frag.h"
#include "types/wlr_buffer.h"
#include "types/wlr_matrix.h"
@ -54,7 +55,7 @@ struct wlr_vk_renderer *vulkan_get_renderer(struct wlr_renderer *wlr_renderer) {
}
static struct wlr_vk_render_format_setup *find_or_create_render_setup(
struct wlr_vk_renderer *renderer, VkFormat format);
struct wlr_vk_renderer *renderer, VkFormat format, bool has_blending_buffer);
// vertex shader push constant range data
struct vert_pcr_data {
@ -86,14 +87,15 @@ static void mat3_to_mat4(const float mat3[9], float mat4[4][4]) {
mat4[3][3] = 1.f;
}
struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds(
struct wlr_vk_renderer *renderer, VkDescriptorSetLayout ds_layout,
VkDescriptorSet *ds) {
static struct wlr_vk_descriptor_pool *alloc_ds(
struct wlr_vk_renderer *renderer, VkDescriptorSet *ds,
VkDescriptorType type, const VkDescriptorSetLayout *layout,
struct wl_list *pool_list, size_t *last_pool_size) {
VkResult res;
bool found = false;
struct wlr_vk_descriptor_pool *pool;
wl_list_for_each(pool, &renderer->descriptor_pools, link) {
wl_list_for_each(pool, pool_list, link) {
if (pool->free > 0) {
found = true;
break;
@ -107,7 +109,7 @@ struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds(
return NULL;
}
size_t count = 2 * renderer->last_pool_size;
size_t count = 2 * (*last_pool_size);
if (!count) {
count = start_descriptor_pool_size;
}
@ -115,7 +117,7 @@ struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds(
pool->free = count;
VkDescriptorPoolSize pool_size = {
.descriptorCount = count,
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.type = type,
};
VkDescriptorPoolCreateInfo dpool_info = {
@ -134,14 +136,14 @@ struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds(
return NULL;
}
renderer->last_pool_size = count;
wl_list_insert(&renderer->descriptor_pools, &pool->link);
*last_pool_size = count;
wl_list_insert(pool_list, &pool->link);
}
VkDescriptorSetAllocateInfo ds_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.descriptorSetCount = 1,
.pSetLayouts = &ds_layout,
.pSetLayouts = layout,
.descriptorPool = pool->pool,
};
res = vkAllocateDescriptorSets(renderer->dev->dev, &ds_info, ds);
@ -154,6 +156,21 @@ struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds(
return pool;
}
struct wlr_vk_descriptor_pool *vulkan_alloc_texture_ds(
struct wlr_vk_renderer *renderer, VkDescriptorSetLayout ds_layout,
VkDescriptorSet *ds) {
return alloc_ds(renderer, ds, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
&ds_layout, &renderer->descriptor_pools,
&renderer->last_pool_size);
}
struct wlr_vk_descriptor_pool *vulkan_alloc_blend_ds(
struct wlr_vk_renderer *renderer, VkDescriptorSet *ds) {
return alloc_ds(renderer, ds, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
&renderer->output_ds_layout, &renderer->output_descriptor_pools,
&renderer->last_output_pool_size);
}
void vulkan_free_ds(struct wlr_vk_renderer *renderer,
struct wlr_vk_descriptor_pool *pool, VkDescriptorSet ds) {
vkFreeDescriptorSets(renderer->dev->dev, pool->pool, 1, &ds);
@ -171,6 +188,7 @@ static void destroy_render_format_setup(struct wlr_vk_renderer *renderer,
vkDestroyPipeline(dev, setup->tex_identity_pipe, NULL);
vkDestroyPipeline(dev, setup->tex_srgb_pipe, NULL);
vkDestroyPipeline(dev, setup->tex_nv12_pipe, NULL);
vkDestroyPipeline(dev, setup->output_pipe, NULL);
vkDestroyPipeline(dev, setup->quad_pipe, NULL);
}
@ -584,6 +602,14 @@ static void destroy_render_buffer(struct wlr_vk_render_buffer *buffer) {
vkFreeMemory(dev, buffer->memories[i], NULL);
}
vkDestroyImage(dev, buffer->blend_image, NULL);
vkFreeMemory(dev, buffer->blend_memory, NULL);
vkDestroyImageView(dev, buffer->blend_image_view, NULL);
if (buffer->blend_attachment_pool) {
vulkan_free_ds(buffer->renderer, buffer->blend_attachment_pool,
buffer->blend_descriptor_set);
}
free(buffer);
}
@ -597,9 +623,119 @@ static struct wlr_addon_interface render_buffer_addon_impl = {
.destroy = handle_render_buffer_destroy,
};
static bool setup_blend_image(struct wlr_vk_renderer *renderer,
struct wlr_vk_render_buffer *buffer, int32_t width, int32_t height) {
VkResult res;
VkDevice dev = renderer->dev->dev;
// Set up an extra 16F buffer on which to do linear blending,
// and afterwards to render onto the target
VkImageCreateInfo img_info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.imageType = VK_IMAGE_TYPE_2D,
.format = VK_FORMAT_R16G16B16A16_SFLOAT,
.mipLevels = 1,
.arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_1_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.extent = (VkExtent3D) { width, height, 1 },
.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT,
};
res = vkCreateImage(dev, &img_info, NULL, &buffer->blend_image);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateImage failed", res);
goto error;
}
VkMemoryRequirements mem_reqs;
vkGetImageMemoryRequirements(dev, buffer->blend_image, &mem_reqs);
int mem_type_index = vulkan_find_mem_type(renderer->dev,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, mem_reqs.memoryTypeBits);
if (mem_type_index == -1) {
wlr_log(WLR_ERROR, "failed to find suitable vulkan memory type");
goto error;
}
VkMemoryAllocateInfo mem_info = {
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
.allocationSize = mem_reqs.size,
.memoryTypeIndex = mem_type_index,
};
res = vkAllocateMemory(dev, &mem_info, NULL, &buffer->blend_memory);
if (res != VK_SUCCESS) {
wlr_vk_error("vkAllocatorMemory failed", res);
goto error;
}
res = vkBindImageMemory(dev, buffer->blend_image, buffer->blend_memory, 0);
if (res != VK_SUCCESS) {
wlr_vk_error("vkBindMemory failed", res);
goto error;
}
VkImageViewCreateInfo blend_view_info = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.image = buffer->blend_image,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = img_info.format,
.components.r = VK_COMPONENT_SWIZZLE_IDENTITY,
.components.g = VK_COMPONENT_SWIZZLE_IDENTITY,
.components.b = VK_COMPONENT_SWIZZLE_IDENTITY,
.components.a = VK_COMPONENT_SWIZZLE_IDENTITY,
.subresourceRange = (VkImageSubresourceRange) {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
};
res = vkCreateImageView(dev, &blend_view_info, NULL, &buffer->blend_image_view);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateImageView failed", res);
goto error;
}
buffer->blend_attachment_pool = vulkan_alloc_blend_ds(renderer,
&buffer->blend_descriptor_set);
if (!buffer->blend_attachment_pool) {
wlr_log(WLR_ERROR, "failed to allocate descriptor");
goto error;
}
VkDescriptorImageInfo ds_attach_info = {
.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
.imageView = buffer->blend_image_view,
.sampler = VK_NULL_HANDLE,
};
VkWriteDescriptorSet ds_write = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
.dstSet = buffer->blend_descriptor_set,
.dstBinding = 0,
.pImageInfo = &ds_attach_info,
};
vkUpdateDescriptorSets(dev, 1, &ds_write, 0, NULL);
return true;
error:
// cleaning up blend_attachment_pool, blend_descriptor_set, blend_image,
// blend_memory, and blend_image_view is the caller's responsibility,
// since it will need to do this anyway if framebuffer setup fails
return false;
}
static struct wlr_vk_render_buffer *create_render_buffer(
struct wlr_vk_renderer *renderer, struct wlr_buffer *wlr_buffer) {
VkResult res;
VkDevice dev = renderer->dev->dev;
struct wlr_vk_render_buffer *buffer = calloc(1, sizeof(*buffer));
if (buffer == NULL) {
@ -611,7 +747,7 @@ static struct wlr_vk_render_buffer *create_render_buffer(
struct wlr_dmabuf_attributes dmabuf = {0};
if (!wlr_buffer_get_dmabuf(wlr_buffer, &dmabuf)) {
goto error_buffer;
goto error;
}
wlr_log(WLR_DEBUG, "vulkan create_render_buffer: %.4s, %dx%d",
@ -620,16 +756,15 @@ static struct wlr_vk_render_buffer *create_render_buffer(
buffer->image = vulkan_import_dmabuf(renderer, &dmabuf,
buffer->memories, &buffer->mem_count, true);
if (!buffer->image) {
goto error_buffer;
goto error;
}
VkDevice dev = renderer->dev->dev;
const struct wlr_vk_format_props *fmt = vulkan_format_props_from_drm(
renderer->dev, dmabuf.format);
if (fmt == NULL) {
wlr_log(WLR_ERROR, "Unsupported pixel format %"PRIx32 " (%.4s)",
dmabuf.format, (const char*) &dmabuf.format);
goto error_buffer;
goto error;
}
VkImageViewCreateInfo view_info = {
@ -653,18 +788,32 @@ static struct wlr_vk_render_buffer *create_render_buffer(
res = vkCreateImageView(dev, &view_info, NULL, &buffer->image_view);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateImageView failed", res);
goto error_view;
goto error;
}
buffer->render_setup = find_or_create_render_setup(renderer, fmt->format.vk);
bool has_blending_buffer = !fmt->format.is_srgb;
buffer->render_setup = find_or_create_render_setup(
renderer, fmt->format.vk, has_blending_buffer);
if (!buffer->render_setup) {
goto error_view;
goto error;
}
VkImageView attachments[2] = {0};
uint32_t attachment_count = 0;
if (has_blending_buffer) {
if (!setup_blend_image(renderer, buffer, dmabuf.width, dmabuf.height)) {
goto error;
}
attachments[attachment_count++] = buffer->blend_image_view;
}
attachments[attachment_count++] = buffer->image_view;
VkFramebufferCreateInfo fb_info = {
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.attachmentCount = 1u,
.pAttachments = &buffer->image_view,
.attachmentCount = attachment_count,
.pAttachments = attachments,
.flags = 0u,
.width = dmabuf.width,
.height = dmabuf.height,
@ -675,23 +824,32 @@ static struct wlr_vk_render_buffer *create_render_buffer(
res = vkCreateFramebuffer(dev, &fb_info, NULL, &buffer->framebuffer);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateFramebuffer", res);
goto error_view;
goto error;
}
wlr_addon_init(&buffer->addon, &wlr_buffer->addons, renderer,
&render_buffer_addon_impl);
wl_list_insert(&renderer->render_buffers, &buffer->link);
return buffer;
error_view:
error:
if (buffer->blend_attachment_pool) {
vulkan_free_ds(buffer->renderer, buffer->blend_attachment_pool,
buffer->blend_descriptor_set);
}
vkDestroyImage(dev, buffer->blend_image, NULL);
vkFreeMemory(dev, buffer->blend_memory, NULL);
vkDestroyImageView(dev, buffer->blend_image_view, NULL);
vkDestroyFramebuffer(dev, buffer->framebuffer, NULL);
vkDestroyImageView(dev, buffer->image_view, NULL);
vkDestroyImage(dev, buffer->image, NULL);
for (size_t i = 0u; i < buffer->mem_count; ++i) {
vkFreeMemory(dev, buffer->memories[i], NULL);
}
error_buffer:
wlr_dmabuf_attributes_finish(&dmabuf);
free(buffer);
return NULL;
@ -919,12 +1077,45 @@ static void vulkan_end(struct wlr_renderer *wlr_renderer) {
assert(stage_cb != NULL);
renderer->stage.cb = NULL;
struct wlr_vk_render_buffer *current_rb = renderer->current_render_buffer;
if (current_rb->blend_image) {
// Apply output shader to map blend image to actual output image
vkCmdNextSubpass(render_cb->vk, VK_SUBPASS_CONTENTS_INLINE);
VkPipeline pipe = current_rb->render_setup->output_pipe;
if (pipe != renderer->bound_pipe) {
vkCmdBindPipeline(render_cb->vk, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
renderer->bound_pipe = pipe;
}
float final_matrix[9] = {
renderer->render_width, 0.f, -1.f,
0.f, renderer->render_height, -1.f,
0.f, 0.f, 0.f,
};
struct vert_pcr_data vert_pcr_data;
mat3_to_mat4(final_matrix, vert_pcr_data.mat4);
vert_pcr_data.uv_off[0] = 0.f;
vert_pcr_data.uv_off[1] = 0.f;
vert_pcr_data.uv_size[0] = 1.f;
vert_pcr_data.uv_size[1] = 1.f;
vkCmdPushConstants(render_cb->vk, renderer->output_pipe_layout,
VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(vert_pcr_data), &vert_pcr_data);
vkCmdBindDescriptorSets(render_cb->vk,
VK_PIPELINE_BIND_POINT_GRAPHICS, renderer->output_pipe_layout,
0, 1, &current_rb->blend_descriptor_set, 0, NULL);
vkCmdDraw(render_cb->vk, 4, 1, 0, 0);
}
vkCmdEndRenderPass(render_cb->vk);
renderer->render_width = 0u;
renderer->render_height = 0u;
renderer->bound_pipe = VK_NULL_HANDLE;
vkCmdEndRenderPass(render_cb->vk);
// insert acquire and release barriers for dmabuf-images
unsigned barrier_count = wl_list_length(&renderer->foreign_textures) + 1;
VkImageMemoryBarrier *acquire_barriers = calloc(barrier_count, sizeof(VkImageMemoryBarrier));
@ -1001,9 +1192,9 @@ static void vulkan_end(struct wlr_renderer *wlr_renderer) {
// also add acquire/release barriers for the current render buffer
VkImageLayout src_layout = VK_IMAGE_LAYOUT_GENERAL;
if (!renderer->current_render_buffer->transitioned) {
if (!current_rb->transitioned) {
src_layout = VK_IMAGE_LAYOUT_PREINITIALIZED;
renderer->current_render_buffer->transitioned = true;
current_rb->transitioned = true;
}
// acquire render buffer before rendering
@ -1040,6 +1231,36 @@ static void vulkan_end(struct wlr_renderer *wlr_renderer) {
++idx;
if (current_rb->blend_image) {
// The render pass changes the blend image layout from
// color attachment to read only, so on each frame, before
// the render pass starts, we change it back
VkImageLayout blend_src_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
if (!current_rb->blend_transitioned) {
blend_src_layout = VK_IMAGE_LAYOUT_UNDEFINED;
current_rb->blend_transitioned = true;
}
VkImageMemoryBarrier blend_acq_barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = current_rb->blend_image,
.oldLayout = blend_src_layout,
.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.srcAccessMask = VK_ACCESS_SHADER_READ_BIT,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.subresourceRange = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.layerCount = 1,
.levelCount = 1,
}
};
vkCmdPipelineBarrier(stage_cb->vk, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
0, 0, NULL, 0, NULL, 1, &blend_acq_barrier);
}
vkCmdPipelineBarrier(stage_cb->vk, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
0, 0, NULL, 0, NULL, barrier_count, acquire_barriers);
@ -1407,14 +1628,21 @@ static void vulkan_destroy(struct wlr_renderer *wlr_renderer) {
vkDestroyDescriptorPool(dev->dev, pool->pool, NULL);
free(pool);
}
wl_list_for_each_safe(pool, tmp_pool, &renderer->output_descriptor_pools, link) {
vkDestroyDescriptorPool(dev->dev, pool->pool, NULL);
free(pool);
}
vkDestroyShaderModule(dev->dev, renderer->vert_module, NULL);
vkDestroyShaderModule(dev->dev, renderer->tex_frag_module, NULL);
vkDestroyShaderModule(dev->dev, renderer->quad_frag_module, NULL);
vkDestroyShaderModule(dev->dev, renderer->output_module, NULL);
vkDestroySemaphore(dev->dev, renderer->timeline_semaphore, NULL);
vkDestroyPipelineLayout(dev->dev, renderer->pipe_layout, NULL);
vkDestroyDescriptorSetLayout(dev->dev, renderer->ds_layout, NULL);
vkDestroyPipelineLayout(dev->dev, renderer->output_pipe_layout, NULL);
vkDestroyDescriptorSetLayout(dev->dev, renderer->output_ds_layout, NULL);
vkDestroySampler(dev->dev, renderer->sampler, NULL);
vkDestroySamplerYcbcrConversion(dev->dev, renderer->nv12_conversion, NULL);
vkDestroyCommandPool(dev->dev, renderer->command_pool, NULL);
@ -1786,6 +2014,58 @@ static bool init_tex_layouts(struct wlr_vk_renderer *renderer,
return true;
}
static bool init_blend_to_output_layouts(struct wlr_vk_renderer *renderer,
VkDescriptorSetLayout *out_ds_layout,
VkPipelineLayout *out_pipe_layout) {
VkResult res;
VkDevice dev = renderer->dev->dev;
// layouts, descriptor set
VkDescriptorSetLayoutBinding ds_binding = {
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
.pImmutableSamplers = NULL,
};
VkDescriptorSetLayoutCreateInfo ds_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.bindingCount = 1,
.pBindings = &ds_binding,
};
res = vkCreateDescriptorSetLayout(dev, &ds_info, NULL, out_ds_layout);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreateDescriptorSetLayout", res);
return false;
}
// pipeline layout -- standard vertex uniforms, no shader uniforms
VkPushConstantRange pc_ranges[1] = {
{
.size = sizeof(struct vert_pcr_data),
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
},
};
VkPipelineLayoutCreateInfo pl_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = 1,
.pSetLayouts = out_ds_layout,
.pushConstantRangeCount = 1,
.pPushConstantRanges = pc_ranges,
};
res = vkCreatePipelineLayout(dev, &pl_info, NULL, out_pipe_layout);
if (res != VK_SUCCESS) {
wlr_vk_error("vkCreatePipelineLayout", res);
return false;
}
return true;
}
// Initializes the pipeline for rendering textures and using the given
// VkRenderPass and VkPipelineLayout.
static bool init_tex_pipeline(struct wlr_vk_renderer *renderer,
@ -1916,6 +2196,110 @@ static bool init_tex_pipeline(struct wlr_vk_renderer *renderer,
return true;
}
static bool init_blend_to_output_pipeline(struct wlr_vk_renderer *renderer,
VkRenderPass rp, VkPipelineLayout pipe_layout, VkPipeline *pipe) {
VkResult res;
VkDevice dev = renderer->dev->dev;
// shaders
VkPipelineShaderStageCreateInfo tex_stages[2] = {
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = renderer->vert_module,
.pName = "main",
},
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = renderer->output_module,
.pName = "main",
},
};
// info
VkPipelineInputAssemblyStateCreateInfo assembly = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN,
};
VkPipelineRasterizationStateCreateInfo rasterization = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
.lineWidth = 1.f,
};
VkPipelineColorBlendAttachmentState blend_attachment = {
.blendEnable = false,
.colorWriteMask =
VK_COLOR_COMPONENT_R_BIT |
VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT |
VK_COLOR_COMPONENT_A_BIT,
};
VkPipelineColorBlendStateCreateInfo blend = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &blend_attachment,
};
VkPipelineMultisampleStateCreateInfo multisample = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
};
VkPipelineViewportStateCreateInfo viewport = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.scissorCount = 1,
};
VkDynamicState dynStates[2] = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
VkPipelineDynamicStateCreateInfo dynamic = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.pDynamicStates = dynStates,
.dynamicStateCount = 2,
};
VkPipelineVertexInputStateCreateInfo vertex = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
};
VkGraphicsPipelineCreateInfo pinfo = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = NULL,
.layout = pipe_layout,
.renderPass = rp,
.subpass = 1, // second subpass!
.stageCount = 2,
.pStages = tex_stages,
.pInputAssemblyState = &assembly,
.pRasterizationState = &rasterization,
.pColorBlendState = &blend,
.pMultisampleState = &multisample,
.pViewportState = &viewport,
.pDynamicState = &dynamic,
.pVertexInputState = &vertex,
};
// NOTE: use could use a cache here for faster loading
// store it somewhere like $XDG_CACHE_HOME/wlroots/vk_pipe_cache
VkPipelineCache cache = VK_NULL_HANDLE;
res = vkCreateGraphicsPipelines(dev, cache, 1, &pinfo, NULL, pipe);
if (res != VK_SUCCESS) {
wlr_vk_error("failed to create vulkan pipelines:", res);
return false;
}
return true;
}
// Creates static render data, such as sampler, layouts and shader modules
// for the given rednerer.
// Cleanup is done by destroying the renderer.
@ -1957,6 +2341,11 @@ static bool init_static_render_data(struct wlr_vk_renderer *renderer) {
return false;
}
if (!init_blend_to_output_layouts(renderer, &renderer->output_ds_layout,
&renderer->output_pipe_layout)) {
return false;
}
// load vert module and tex frag module since they are needed to
// initialize the tex pipeline
VkShaderModuleCreateInfo sinfo = {
@ -1994,11 +2383,23 @@ static bool init_static_render_data(struct wlr_vk_renderer *renderer) {
return false;
}
// quad frag
sinfo = (VkShaderModuleCreateInfo){
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = sizeof(output_frag_data),
.pCode = output_frag_data,
};
res = vkCreateShaderModule(dev, &sinfo, NULL, &renderer->output_module);
if (res != VK_SUCCESS) {
wlr_vk_error("Failed to create blend->output fragment shader module", res);
return false;
}
return true;
}
static struct wlr_vk_render_format_setup *find_or_create_render_setup(
struct wlr_vk_renderer *renderer, VkFormat format) {
struct wlr_vk_renderer *renderer, VkFormat format, bool has_blending_buffer) {
struct wlr_vk_render_format_setup *setup;
wl_list_for_each(setup, &renderer->render_format_setups, link) {
if (setup->render_format == format) {
@ -2018,6 +2419,123 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
VkDevice dev = renderer->dev->dev;
VkResult res;
if (has_blending_buffer) {
VkAttachmentDescription attachments[2] = {
{
.format = VK_FORMAT_R16G16B16A16_SFLOAT,
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
},
{
.format = format,
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
}
};
VkAttachmentReference blend_write_ref = {
.attachment = 0u,
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
VkAttachmentReference blend_read_ref = {
.attachment = 0u,
.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
};
VkAttachmentReference color_ref = {
.attachment = 1u,
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
};
VkSubpassDescription subpasses[2] = {
{
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.colorAttachmentCount = 1,
.pColorAttachments = &blend_write_ref,
},
{
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputAttachmentCount = 1,
.pInputAttachments = &blend_read_ref,
.colorAttachmentCount = 1,
.pColorAttachments = &color_ref,
}
};
VkSubpassDependency deps[3] = {
{
.srcSubpass = VK_SUBPASS_EXTERNAL,
.srcStageMask = VK_PIPELINE_STAGE_HOST_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT |
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT |
VK_ACCESS_TRANSFER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstSubpass = 0,
.dstStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT,
.dstAccessMask = VK_ACCESS_UNIFORM_READ_BIT |
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
VK_ACCESS_SHADER_READ_BIT,
},
{
.srcSubpass = 0,
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstSubpass = 1,
.dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT,
},
{
.srcSubpass = 1,
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstSubpass = VK_SUBPASS_EXTERNAL,
.dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT |
VK_PIPELINE_STAGE_HOST_BIT | VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT |
VK_ACCESS_MEMORY_READ_BIT,
},
};
VkRenderPassCreateInfo rp_info = {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.pNext = NULL,
.flags = 0,
.attachmentCount = 2u,
.pAttachments = attachments,
.subpassCount = 2u,
.pSubpasses = subpasses,
.dependencyCount = 3u,
.pDependencies = deps,
};
res = vkCreateRenderPass(dev, &rp_info, NULL, &setup->render_pass);
if (res != VK_SUCCESS) {
wlr_vk_error("Failed to create 2-step render pass", res);
goto error;
}
// this is only well defined if render pass has a 2nd subpass
if (!init_blend_to_output_pipeline(
renderer, setup->render_pass, renderer->output_pipe_layout,
&setup->output_pipe)) {
goto error;
}
} else {
VkAttachmentDescription attachment = {
.format = format,
.samples = VK_SAMPLE_COUNT_1_BIT,
@ -2082,8 +2600,8 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
res = vkCreateRenderPass(dev, &rp_info, NULL, &setup->render_pass);
if (res != VK_SUCCESS) {
wlr_vk_error("Failed to create render pass", res);
free(setup);
return NULL;
goto error;
}
}
if (!init_tex_pipeline(renderer, setup->render_pass, renderer->pipe_layout,
@ -2225,6 +2743,7 @@ struct wlr_renderer *vulkan_renderer_create_for_device(struct wlr_vk_device *dev
wl_list_init(&renderer->foreign_textures);
wl_list_init(&renderer->textures);
wl_list_init(&renderer->descriptor_pools);
wl_list_init(&renderer->output_descriptor_pools);
wl_list_init(&renderer->render_format_setups);
wl_list_init(&renderer->render_buffers);

@ -2,6 +2,7 @@ vulkan_shaders_src = [
'common.vert',
'texture.frag',
'quad.frag',
'output.frag',
]
vulkan_shaders = []

@ -0,0 +1,21 @@
#version 450
layout (input_attachment_index = 0, binding = 0) uniform subpassInput in_color;
layout(location = 0) in vec2 uv;
layout(location = 0) out vec4 out_color;
float linear_to_srgb(float x) {
return max(min(x * 12.92, 0.04045), 1.055 * pow(x, 1. / 2.4) - 0.055);
}
void main() {
vec4 val = subpassLoad(in_color).rgba;
out_color = vec4(
linear_to_srgb(val.r),
linear_to_srgb(val.g),
linear_to_srgb(val.b),
val.a
);
}
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