render/gles2, render/pixman: stop pulling <wlr/backend.h>

No reason why the GLES2/Pixman renderers should depend on the
backend.
Simon Ser 2 years ago
parent b89a050e58
commit 0fa5743c26

@ -6,7 +6,6 @@
#include <stdbool.h> #include <stdbool.h>
#include <stdint.h> #include <stdint.h>
#include <string.h> #include <string.h>
#include <wlr/backend.h>
#include <wlr/render/egl.h> #include <wlr/render/egl.h>
#include <wlr/render/gles2.h> #include <wlr/render/gles2.h>
#include <wlr/render/interface.h> #include <wlr/render/interface.h>

@ -10,7 +10,6 @@
#define WLR_RENDER_GLES2_H #define WLR_RENDER_GLES2_H
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
#include <wlr/backend.h>
#include <wlr/render/wlr_renderer.h> #include <wlr/render/wlr_renderer.h>
struct wlr_egl; struct wlr_egl;

@ -10,7 +10,6 @@
#define WLR_RENDER_PIXMAN_H #define WLR_RENDER_PIXMAN_H
#include <pixman.h> #include <pixman.h>
#include <wlr/backend.h>
#include <wlr/render/wlr_renderer.h> #include <wlr/render/wlr_renderer.h>
struct wlr_renderer *wlr_pixman_renderer_create(void); struct wlr_renderer *wlr_pixman_renderer_create(void);

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