render/gles2: don't set inverted_y when EGL_WAYLAND_Y_INVERTED_WL is unsupported

master
emersion 7 years ago
parent de0e40d621
commit 0e253e0615
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GPG Key ID: 0FDE7BE0E88F5E48

@ -163,8 +163,10 @@ static bool gles2_texture_upload_drm(struct wlr_texture *_tex,
(EGLint*)&tex->wlr_texture.height); (EGLint*)&tex->wlr_texture.height);
EGLint inverted_y; EGLint inverted_y;
wlr_egl_query_buffer(tex->egl, buf, EGL_WAYLAND_Y_INVERTED_WL, &inverted_y); if (wlr_egl_query_buffer(tex->egl, buf, EGL_WAYLAND_Y_INVERTED_WL,
&inverted_y)) {
tex->wlr_texture.inverted_y = !!inverted_y; tex->wlr_texture.inverted_y = !!inverted_y;
}
GLenum target; GLenum target;
const struct pixel_format *pf; const struct pixel_format *pf;

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