implement surface_damage_buffer

master
Tony Crisci 7 years ago
parent d2e796edb7
commit 0b3d56384f

@ -107,6 +107,7 @@ static void surface_commit(struct wl_client *client,
// &surface->current.surface_damage,
// 0, 0, surface->width, surface->height);
pixman_region32_clear(&surface->pending.surface_damage);
pixman_region32_clear(&surface->pending.buffer_damage);
}
// TODO: Commit other changes
@ -151,6 +152,9 @@ void wlr_surface_flush_damage(struct wlr_surface *surface) {
}
pixman_region32_fini(&surface->current.surface_damage);
pixman_region32_init(&surface->current.surface_damage);
pixman_region32_fini(&surface->current.buffer_damage);
pixman_region32_init(&surface->current.buffer_damage);
release:
wl_resource_queue_event(surface->current.buffer, WL_BUFFER_RELEASE);
}
@ -170,7 +174,14 @@ static void surface_damage_buffer(struct wl_client *client,
struct wl_resource *resource,
int32_t x, int32_t y, int32_t width,
int32_t height) {
wlr_log(L_DEBUG, "TODO: surface damage buffer");
struct wlr_surface *surface = wl_resource_get_user_data(resource);
if (width < 0 || height < 0) {
return;
}
surface->pending.invalid |= WLR_SURFACE_INVALID_SURFACE_DAMAGE;
pixman_region32_union_rect(&surface->pending.buffer_damage,
&surface->pending.buffer_damage,
x, y, width, height);
}
const struct wl_surface_interface surface_interface = {

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