render: remove egl include from wlr_renderer

master
Simon Zeni 4 years ago committed by Simon Ser
parent e128e6c08d
commit 08a4c62aac

@ -8,6 +8,7 @@
#include <string.h> #include <string.h>
#include <unistd.h> #include <unistd.h>
#include <wayland-util.h> #include <wayland-util.h>
#include <wlr/render/egl.h>
#include <wlr/render/gles2.h> #include <wlr/render/gles2.h>
#include <wlr/render/wlr_renderer.h> #include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_matrix.h> #include <wlr/types/wlr_matrix.h>

@ -2,6 +2,7 @@
#include <stdlib.h> #include <stdlib.h>
#include <stdio.h> #include <stdio.h>
#include <wlr/interfaces/wlr_output.h> #include <wlr/interfaces/wlr_output.h>
#include <wlr/render/egl.h>
#include <wlr/render/gles2.h> #include <wlr/render/gles2.h>
#include <wlr/render/wlr_renderer.h> #include <wlr/render/wlr_renderer.h>
#include <wlr/util/log.h> #include <wlr/util/log.h>

@ -10,6 +10,7 @@
#include <wayland-client.h> #include <wayland-client.h>
#include <wlr/interfaces/wlr_output.h> #include <wlr/interfaces/wlr_output.h>
#include <wlr/render/egl.h>
#include <wlr/render/gles2.h> #include <wlr/render/gles2.h>
#include <wlr/render/wlr_renderer.h> #include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_matrix.h> #include <wlr/types/wlr_matrix.h>

@ -13,6 +13,7 @@
#include <wlr/interfaces/wlr_output.h> #include <wlr/interfaces/wlr_output.h>
#include <wlr/interfaces/wlr_pointer.h> #include <wlr/interfaces/wlr_pointer.h>
#include <wlr/interfaces/wlr_touch.h> #include <wlr/interfaces/wlr_touch.h>
#include <wlr/render/egl.h>
#include <wlr/render/gles2.h> #include <wlr/render/gles2.h>
#include <wlr/util/log.h> #include <wlr/util/log.h>

@ -12,7 +12,6 @@
#include <stdint.h> #include <stdint.h>
#include <wayland-server-protocol.h> #include <wayland-server-protocol.h>
#include <wlr/backend.h> #include <wlr/backend.h>
#include <wlr/render/egl.h>
#include <wlr/render/wlr_texture.h> #include <wlr/render/wlr_texture.h>
#include <wlr/types/wlr_box.h> #include <wlr/types/wlr_box.h>

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