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@ -104,7 +104,6 @@ static void seat_handle_send_keymap(struct wlr_seat_handle *handle,
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if (wl_resource_get_version(handle->keyboard) >=
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WL_KEYBOARD_REPEAT_INFO_SINCE_VERSION) {
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// TODO: Make this better
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wl_keyboard_send_repeat_info(handle->keyboard, 25, 600);
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}
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}
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@ -590,6 +589,9 @@ static void handle_keyboard_destroy(struct wl_listener *listener, void *data) {
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void wlr_seat_set_keyboard(struct wlr_seat *seat,
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struct wlr_input_device *device) {
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// TODO call this on device key event before the event reaches the
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// compositor and set a pending keyboard and then send the new keyboard
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// state on the next keyboard notify event.
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if (seat->keyboard_state.keyboard == device->keyboard) {
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return;
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}
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@ -697,7 +699,8 @@ void wlr_seat_keyboard_enter(struct wlr_seat *wlr_seat,
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// enter the current surface
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if (handle && handle->keyboard) {
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// TODO: handle keys properly
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// TODO: read the currently pressed keys out of the active keyboard and
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// put them in this array
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struct wl_array keys;
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wl_array_init(&keys);
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uint32_t serial = wl_display_next_serial(wlr_seat->display);
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