xdg_shell: remove variable self-assignment

master
Antonin Décimo 5 years ago committed by Drew DeVault
parent 8f3d73e3a3
commit 0695324de7

@ -222,20 +222,16 @@ struct wlr_box wlr_xdg_positioner_get_geometry(
if (positioner_gravity_has_edge(positioner->gravity, if (positioner_gravity_has_edge(positioner->gravity,
XDG_POSITIONER_GRAVITY_TOP)) { XDG_POSITIONER_GRAVITY_TOP)) {
geometry.y -= geometry.height; geometry.y -= geometry.height;
} else if (positioner_gravity_has_edge(positioner->gravity, } else if (!positioner_gravity_has_edge(positioner->gravity,
XDG_POSITIONER_GRAVITY_BOTTOM)) { XDG_POSITIONER_GRAVITY_BOTTOM)) {
geometry.y = geometry.y;
} else {
geometry.y -= geometry.height / 2; geometry.y -= geometry.height / 2;
} }
if (positioner_gravity_has_edge(positioner->gravity, if (positioner_gravity_has_edge(positioner->gravity,
XDG_POSITIONER_GRAVITY_LEFT)) { XDG_POSITIONER_GRAVITY_LEFT)) {
geometry.x -= geometry.width; geometry.x -= geometry.width;
} else if (positioner_gravity_has_edge(positioner->gravity, } else if (!positioner_gravity_has_edge(positioner->gravity,
XDG_POSITIONER_GRAVITY_RIGHT)) { XDG_POSITIONER_GRAVITY_RIGHT)) {
geometry.x = geometry.x;
} else {
geometry.x -= geometry.width / 2; geometry.x -= geometry.width / 2;
} }

@ -154,17 +154,13 @@ struct wlr_box wlr_xdg_positioner_v6_get_geometry(
if (positioner->gravity & ZXDG_POSITIONER_V6_GRAVITY_TOP) { if (positioner->gravity & ZXDG_POSITIONER_V6_GRAVITY_TOP) {
geometry.y -= geometry.height; geometry.y -= geometry.height;
} else if (positioner->gravity & ZXDG_POSITIONER_V6_GRAVITY_BOTTOM) { } else if (!(positioner->gravity & ZXDG_POSITIONER_V6_GRAVITY_BOTTOM)) {
geometry.y = geometry.y;
} else {
geometry.y -= geometry.height / 2; geometry.y -= geometry.height / 2;
} }
if (positioner->gravity & ZXDG_POSITIONER_V6_GRAVITY_LEFT) { if (positioner->gravity & ZXDG_POSITIONER_V6_GRAVITY_LEFT) {
geometry.x -= geometry.width; geometry.x -= geometry.width;
} else if (positioner->gravity & ZXDG_POSITIONER_V6_GRAVITY_RIGHT) { } else if (!(positioner->gravity & ZXDG_POSITIONER_V6_GRAVITY_RIGHT)) {
geometry.x = geometry.x;
} else {
geometry.x -= geometry.width / 2; geometry.x -= geometry.width / 2;
} }

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