wlr_scene: Use wlr_damage_ring_rotate_buffer()

Compositors who use _build_state are no longer required to call
damage_ring_rotate themselves. This is a minor breaking change.
master
Alexander Orzechowski 12 months ago
parent 06d301bf1a
commit 0619c99dc7

@ -1638,8 +1638,6 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output,
goto out;
}
wlr_damage_ring_rotate(&scene_output->damage_ring);
out:
wlr_output_state_finish(&state);
return ok;
@ -1786,8 +1784,7 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
return false;
}
int buffer_age;
struct wlr_buffer *buffer = wlr_swapchain_acquire(output->swapchain, &buffer_age);
struct wlr_buffer *buffer = wlr_swapchain_acquire(output->swapchain, NULL);
if (buffer == NULL) {
return false;
}
@ -1811,9 +1808,11 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
}
render_data.render_pass = render_pass;
output_state_apply_damage(&render_data, state);
pixman_region32_init(&render_data.damage);
wlr_damage_ring_get_buffer_damage(&scene_output->damage_ring,
buffer_age, &render_data.damage);
wlr_damage_ring_rotate_buffer(&scene_output->damage_ring, buffer,
&render_data.damage);
pixman_region32_t background;
pixman_region32_init(&background);
@ -1899,12 +1898,15 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
if (!wlr_render_pass_submit(render_pass)) {
wlr_buffer_unlock(buffer);
// if we failed to render the buffer, it will have undefined contents
// Trash the damage ring
wlr_damage_ring_add_whole(&scene_output->damage_ring);
return false;
}
wlr_output_state_set_buffer(state, buffer);
wlr_buffer_unlock(buffer);
output_state_apply_damage(&render_data, state);
if (debug_damage == WLR_SCENE_DEBUG_DAMAGE_HIGHLIGHT &&
!wl_list_empty(&scene_output->damage_highlight_regions)) {

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