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@ -94,23 +94,21 @@ static uint32_t get_fb_for_bo(int fd, struct gbm_bo *bo) {
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return *id;
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}
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void wlr_drm_output_begin(struct wlr_output *output) {
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struct wlr_output_state *_output = output->state;
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struct wlr_drm_renderer *renderer = _output->renderer;
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eglMakeCurrent(renderer->egl.display, _output->egl,
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_output->egl, renderer->egl.context);
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static void wlr_drm_output_begin(struct wlr_output_state *output) {
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struct wlr_drm_renderer *renderer = output->renderer;
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eglMakeCurrent(renderer->egl.display, output->egl,
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output->egl, renderer->egl.context);
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}
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void wlr_drm_output_end(struct wlr_output *output) {
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struct wlr_output_state *_output = output->state;
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struct wlr_drm_renderer *renderer = _output->renderer;
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static void wlr_drm_output_end(struct wlr_output_state *output) {
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struct wlr_drm_renderer *renderer = output->renderer;
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eglSwapBuffers(renderer->egl.display, _output->egl);
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struct gbm_bo *bo = gbm_surface_lock_front_buffer(_output->gbm);
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eglSwapBuffers(renderer->egl.display, output->egl);
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struct gbm_bo *bo = gbm_surface_lock_front_buffer(output->gbm);
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uint32_t fb_id = get_fb_for_bo(renderer->fd, bo);
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drmModePageFlip(renderer->fd, _output->crtc, fb_id, DRM_MODE_PAGE_FLIP_EVENT, _output);
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gbm_surface_release_buffer(_output->gbm, bo);
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_output->pageflip_pending = true;
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drmModePageFlip(renderer->fd, output->crtc, fb_id, DRM_MODE_PAGE_FLIP_EVENT, output);
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gbm_surface_release_buffer(output->gbm, bo);
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output->pageflip_pending = true;
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}
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static bool display_init_renderer(struct wlr_drm_renderer *renderer,
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@ -396,7 +394,9 @@ static void page_flip_handler(int fd, unsigned seq,
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output->pageflip_pending = false;
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if (output->state == DRM_OUTPUT_CONNECTED) {
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wlr_drm_output_begin(output);
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wl_signal_emit(&output->wlr_output->events.frame, output->wlr_output);
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wlr_drm_output_end(output);
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}
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}
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@ -465,10 +465,10 @@ void wlr_drm_output_dpms(int fd, struct wlr_output_state *output, bool screen_on
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DRM_MODE_DPMS_ON);
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// Start rendering loop again by drawing a black frame
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wlr_drm_output_begin(output->wlr_output);
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wlr_drm_output_begin(output);
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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wlr_drm_output_end(output->wlr_output);
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wlr_drm_output_end(output);
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} else {
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drmModeConnectorSetProperty(fd, output->connector, output->props.dpms,
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DRM_MODE_DPMS_STANDBY);
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