wlr_scene: Allow buffer in wlr_scene_buffer to be NULL

This is useful to emulate an unmapped surface.
Alexander Orzechowski 3 years ago
parent 8fe3aa29da
commit 039a31df9a

@ -107,6 +107,8 @@ struct wlr_scene_rect {
/** A scene-graph node displaying a buffer */ /** A scene-graph node displaying a buffer */
struct wlr_scene_buffer { struct wlr_scene_buffer {
struct wlr_scene_node node; struct wlr_scene_node node;
// May be NULL
struct wlr_buffer *buffer; struct wlr_buffer *buffer;
// private state // private state
@ -267,6 +269,8 @@ void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[sta
/** /**
* Add a node displaying a buffer to the scene-graph. * Add a node displaying a buffer to the scene-graph.
*
* If the buffer is NULL, this node will not be displayed.
*/ */
struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent, struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent,
struct wlr_buffer *buffer); struct wlr_buffer *buffer);

@ -358,7 +358,9 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent,
} }
scene_node_init(&scene_buffer->node, WLR_SCENE_NODE_BUFFER, parent); scene_node_init(&scene_buffer->node, WLR_SCENE_NODE_BUFFER, parent);
if (buffer) {
scene_buffer->buffer = wlr_buffer_lock(buffer); scene_buffer->buffer = wlr_buffer_lock(buffer);
}
scene_node_damage_whole(&scene_buffer->node); scene_node_damage_whole(&scene_buffer->node);
@ -447,7 +449,7 @@ static void scene_node_get_size(struct wlr_scene_node *node,
if (scene_buffer->dst_width > 0 && scene_buffer->dst_height > 0) { if (scene_buffer->dst_width > 0 && scene_buffer->dst_height > 0) {
*width = scene_buffer->dst_width; *width = scene_buffer->dst_width;
*height = scene_buffer->dst_height; *height = scene_buffer->dst_height;
} else { } else if (scene_buffer->buffer) {
if (scene_buffer->transform & WL_OUTPUT_TRANSFORM_90) { if (scene_buffer->transform & WL_OUTPUT_TRANSFORM_90) {
*height = scene_buffer->buffer->width; *height = scene_buffer->buffer->width;
*width = scene_buffer->buffer->height; *width = scene_buffer->buffer->height;
@ -838,6 +840,9 @@ static void render_node_iterator(struct wlr_scene_node *node,
break; break;
case WLR_SCENE_NODE_BUFFER:; case WLR_SCENE_NODE_BUFFER:;
struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node); struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
if (!scene_buffer->buffer) {
return;
}
struct wlr_renderer *renderer = output->renderer; struct wlr_renderer *renderer = output->renderer;
texture = scene_buffer_get_texture(scene_buffer, renderer); texture = scene_buffer_get_texture(scene_buffer, renderer);

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