@ -230,18 +230,21 @@ void wlr_seat_pointer_send_motion(struct wlr_seat *wlr_seat, uint32_t time,
return ;
return ;
}
}
if ( wlr_seat - > pointer_state . sx = = sx & & wlr_seat - > pointer_state . sy = = sy ) {
// Ensure we don't send duplicate motion events. Instead of comparing with an
return ;
// epsilon, chop off some precision by converting to a `wl_fixed_t` first,
}
// since that is what a client receives.
wl_fixed_t sx_fixed = wl_fixed_from_double ( sx ) ;
wl_fixed_t sy_fixed = wl_fixed_from_double ( sy ) ;
if ( wl_fixed_from_double ( wlr_seat - > pointer_state . sx ) ! = sx_fixed | |
wl_fixed_from_double ( wlr_seat - > pointer_state . sy ) ! = sy_fixed ) {
struct wl_resource * resource ;
wl_resource_for_each ( resource , & client - > pointers ) {
if ( wlr_seat_client_from_pointer_resource ( resource ) = = NULL ) {
continue ;
}
struct wl_resource * resource ;
wl_pointer_send_motion ( resource , time , sx_fixed , sy_fixed ) ;
wl_resource_for_each ( resource , & client - > pointers ) {
if ( wlr_seat_client_from_pointer_resource ( resource ) = = NULL ) {
continue ;
}
}
wl_pointer_send_motion ( resource , time , wl_fixed_from_double ( sx ) ,
wl_fixed_from_double ( sy ) ) ;
}
}
wlr_seat_pointer_warp ( wlr_seat , sx , sy ) ;
wlr_seat_pointer_warp ( wlr_seat , sx , sy ) ;