It can be surprising that destroying a buffer changes the EGL context, especially since this can be triggered from anywhere wlr_buffer_unlock is called. Prevent this from happening by saving and restoring the EGL context.
@ -41,6 +41,8 @@ static void destroy_buffer(struct wlr_gles2_buffer *buffer) {
wl_list_remove(&buffer->link);
wl_list_remove(&buffer->buffer_destroy.link);
struct wlr_egl_context prev_ctx;
wlr_egl_save_context(&prev_ctx);
wlr_egl_make_current(buffer->renderer->egl);
push_gles2_debug(buffer->renderer);
@ -51,7 +53,9 @@ static void destroy_buffer(struct wlr_gles2_buffer *buffer) {
pop_gles2_debug(buffer->renderer);
wlr_egl_destroy_image(buffer->renderer->egl, buffer->image);
wlr_egl_unset_current(buffer->renderer->egl);
wlr_egl_restore_context(&prev_ctx);
free(buffer);
}