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@ -39,6 +39,13 @@ static struct wlr_scene_buffer *scene_buffer_from_node(
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return (struct wlr_scene_buffer *)node;
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}
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static struct wlr_scene *scene_node_get_root(struct wlr_scene_node *node) {
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while (node->parent != NULL) {
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node = node->parent;
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}
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return scene_root_from_node(node);
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}
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static void scene_node_state_init(struct wlr_scene_node_state *state) {
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wl_list_init(&state->children);
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wl_list_init(&state->link);
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@ -85,11 +92,11 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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scene_node_damage_whole(node);
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scene_node_finish(node);
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struct wlr_scene *scene = scene_node_get_root(node);
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struct wlr_scene_output *scene_output;
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switch (node->type) {
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case WLR_SCENE_NODE_ROOT:;
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struct wlr_scene *scene = scene_root_from_node(node);
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struct wlr_scene_output *scene_output, *scene_output_tmp;
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struct wlr_scene_output *scene_output_tmp;
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wl_list_for_each_safe(scene_output, scene_output_tmp, &scene->outputs, link) {
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wlr_scene_output_destroy(scene_output);
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}
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@ -102,8 +109,16 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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break;
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case WLR_SCENE_NODE_SURFACE:;
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struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
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wl_list_for_each(scene_output, &scene->outputs, link) {
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// This is a noop if wlr_surface_send_enter() wasn't previously called for
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// the given output.
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wlr_surface_send_leave(scene_surface->surface, scene_output->output);
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}
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wl_list_remove(&scene_surface->surface_commit.link);
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wl_list_remove(&scene_surface->surface_destroy.link);
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free(scene_surface);
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break;
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case WLR_SCENE_NODE_RECT:;
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@ -146,11 +161,60 @@ static void scene_surface_handle_surface_destroy(struct wl_listener *listener,
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wlr_scene_node_destroy(&scene_surface->node);
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}
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static struct wlr_scene *scene_node_get_root(struct wlr_scene_node *node) {
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while (node->parent != NULL) {
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node = node->parent;
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// This function must be called whenever the coordinates/dimensions of a scene
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// surface or scene output change. It is not necessary to call when a scene
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// surface's node is enabled/disabled or obscured by other nodes. To quote the
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// protocol: "The surface might be hidden even if no leave event has been sent."
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static void scene_surface_update_outputs(
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struct wlr_scene_surface *scene_surface,
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int lx, int ly, struct wlr_scene *scene) {
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struct wlr_box surface_box = {
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.x = lx,
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.y = ly,
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.width = scene_surface->surface->current.width,
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.height = scene_surface->surface->current.height,
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};
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struct wlr_scene_output *scene_output;
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wl_list_for_each(scene_output, &scene->outputs, link) {
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struct wlr_box output_box = {
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.x = scene_output->x,
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.y = scene_output->y,
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};
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wlr_output_effective_resolution(scene_output->output,
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&output_box.width, &output_box.height);
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// These enter/leave functions are a noop if the event has already been
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// sent for the given output.
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struct wlr_box intersection;
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if (wlr_box_intersection(&intersection, &surface_box, &output_box)) {
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wlr_surface_send_enter(scene_surface->surface, scene_output->output);
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} else {
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wlr_surface_send_leave(scene_surface->surface, scene_output->output);
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}
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}
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}
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static void scene_node_update_surface_outputs_iterator(
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struct wlr_scene_node *node, int lx, int ly, struct wlr_scene *scene) {
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if (node->type == WLR_SCENE_NODE_SURFACE) {
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struct wlr_scene_surface *scene_surface =
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wlr_scene_surface_from_node(node);
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scene_surface_update_outputs(scene_surface, lx, ly, scene);
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}
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struct wlr_scene_node *child;
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wl_list_for_each(child, &node->state.children, state.link) {
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scene_node_update_surface_outputs_iterator(child, lx + child->state.x,
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ly + child->state.y, scene);
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}
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return scene_root_from_node(node);
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}
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static void scene_node_update_surface_outputs(struct wlr_scene_node *node) {
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struct wlr_scene *scene = scene_node_get_root(node);
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int lx, ly;
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wlr_scene_node_coords(node, &lx, &ly);
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scene_node_update_surface_outputs_iterator(node, lx, ly, scene);
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}
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static void scene_surface_handle_surface_commit(struct wl_listener *listener,
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@ -163,12 +227,21 @@ static void scene_surface_handle_surface_commit(struct wl_listener *listener,
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return;
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}
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struct wlr_scene *scene = scene_node_get_root(&scene_surface->node);
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int lx, ly;
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if (!wlr_scene_node_coords(&scene_surface->node, &lx, &ly)) {
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return;
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bool enabled = wlr_scene_node_coords(&scene_surface->node, &lx, &ly);
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if (surface->current.width != scene_surface->prev_width ||
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surface->current.height != scene_surface->prev_height) {
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scene_surface_update_outputs(scene_surface, lx, ly, scene);
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scene_surface->prev_width = surface->current.width;
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scene_surface->prev_height = surface->current.height;
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}
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struct wlr_scene *scene = scene_node_get_root(&scene_surface->node);
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if (!enabled) {
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return;
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}
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struct wlr_scene_output *scene_output;
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wl_list_for_each(scene_output, &scene->outputs, link) {
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@ -212,6 +285,8 @@ struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent
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scene_node_damage_whole(&scene_surface->node);
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scene_node_update_surface_outputs(&scene_surface->node);
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return scene_surface;
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}
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@ -438,6 +513,8 @@ void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y) {
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node->state.x = x;
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node->state.y = y;
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scene_node_damage_whole(node);
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scene_node_update_surface_outputs(node);
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}
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void wlr_scene_node_place_above(struct wlr_scene_node *node,
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@ -511,6 +588,8 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node,
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wl_list_insert(new_parent->state.children.prev, &node->state.link);
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scene_node_damage_whole(node);
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scene_node_update_surface_outputs(node);
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}
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bool wlr_scene_node_coords(struct wlr_scene_node *node,
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@ -822,9 +901,19 @@ struct wlr_scene_output *wlr_scene_output_create(struct wlr_scene *scene,
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return scene_output;
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}
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static void scene_output_send_leave_iterator(struct wlr_surface *surface,
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int sx, int sy, void *data) {
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struct wlr_output *output = data;
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wlr_surface_send_leave(surface, output);
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}
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void wlr_scene_output_destroy(struct wlr_scene_output *scene_output) {
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wlr_addon_finish(&scene_output->addon);
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wl_list_remove(&scene_output->link);
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wlr_scene_output_for_each_surface(scene_output,
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scene_output_send_leave_iterator, scene_output->output);
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free(scene_output);
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}
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@ -849,6 +938,8 @@ void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
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scene_output->x = lx;
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scene_output->y = ly;
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wlr_output_damage_add_whole(scene_output->damage);
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scene_node_update_surface_outputs(&scene_output->scene->node);
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}
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struct check_scanout_data {
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