@ -751,15 +751,12 @@ bool wlr_output_commit_state(struct wlr_output *output,
// important to do before calling impl->commit(), because this marks an
// implicit rendering synchronization point. The backend needs it to avoid
// displaying a buffer when asynchronous GPU work isn't finished.
struct wlr_buffer * back_buffer = NULL ;
if ( ( pending . committed & WLR_OUTPUT_STATE_BUFFER ) & &
output - > back_buffer ! = NULL ) {
back_buffer = wlr_buffer_lock ( output - > back_buffer ) ;
output_clear_back_buffer ( output ) ;
}
if ( ! output - > impl - > commit ( output , & pending ) ) {
wlr_buffer_unlock ( back_buffer ) ;
if ( new_back_buffer ) {
wlr_buffer_unlock ( pending . buffer ) ;
}
@ -825,8 +822,8 @@ bool wlr_output_commit_state(struct wlr_output *output,
output - > needs_frame = false ;
}
if ( back_buffer ! = NULL ) {
wlr_swapchain_set_buffer_submitted ( output - > swapchain , back_ buffer) ;
if ( pending. committed & WLR_OUTPUT_STATE_BUFFER ) {
wlr_swapchain_set_buffer_submitted ( output - > swapchain , pending. buffer) ;
}
struct wlr_output_event_commit event = {
@ -837,7 +834,6 @@ bool wlr_output_commit_state(struct wlr_output *output,
} ;
wl_signal_emit_mutable ( & output - > events . commit , & event ) ;
wlr_buffer_unlock ( back_buffer ) ;
if ( new_back_buffer ) {
wlr_buffer_unlock ( pending . buffer ) ;
}