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#include <stdio.h>
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#include <assert.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#include <wayland-client.h>
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#include <GLES3/gl3.h>
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/util/log.h>
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#include "backend/wayland.h"
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static struct wl_callback_listener frame_listener;
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static void surface_frame_callback(void *data, struct wl_callback *cb, uint32_t time) {
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struct wlr_output_state *output = data;
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assert(output);
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struct wlr_output *wlr_output = output->wlr_output;
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wl_signal_emit(&wlr_output->events.frame, wlr_output);
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wl_callback_destroy(cb);
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}
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static struct wl_callback_listener frame_listener = {
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.done = surface_frame_callback
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};
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static void wlr_wl_output_make_current(struct wlr_output_state *output) {
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if (!eglMakeCurrent(output->backend->egl.display,
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output->egl_surface, output->egl_surface,
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output->backend->egl.context)) {
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wlr_log(L_ERROR, "eglMakeCurrent failed: %s", egl_error());
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}
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}
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static void wlr_wl_output_swap_buffers(struct wlr_output_state *output) {
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output->frame_callback = wl_surface_frame(output->surface);
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wl_callback_add_listener(output->frame_callback, &frame_listener, output);
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if (!eglSwapBuffers(output->backend->egl.display, output->egl_surface)) {
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wlr_log(L_ERROR, "eglSwapBuffers failed: %s", egl_error());
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}
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}
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static void wlr_wl_output_transform(struct wlr_output_state *output,
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enum wl_output_transform transform) {
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output->wlr_output->transform = transform;
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}
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static void wlr_wl_output_destroy(struct wlr_output_state *output) {
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wl_signal_emit(&output->backend->backend->events.output_remove, output->wlr_output);
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if(output->frame_callback) wl_callback_destroy(output->frame_callback);
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eglDestroySurface(output->backend->egl.display, output->surface);
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wl_egl_window_destroy(output->egl_window);
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wl_shell_surface_destroy(output->shell_surface);
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wl_surface_destroy(output->surface);
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free(output);
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}
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static struct wlr_output_impl output_impl = {
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.transform = wlr_wl_output_transform,
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.destroy = wlr_wl_output_destroy,
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.make_current = wlr_wl_output_make_current,
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.swap_buffers = wlr_wl_output_swap_buffers,
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};
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void handle_ping(void* data, struct wl_shell_surface* ssurface, uint32_t serial) {
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struct wlr_output_state *output = data;
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assert(output && output->shell_surface == ssurface);
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wl_shell_surface_pong(ssurface, serial);
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}
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void handle_configure(void *data, struct wl_shell_surface *wl_shell_surface,
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uint32_t edges, int32_t width, int32_t height){
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struct wlr_output_state *ostate = data;
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assert(ostate && ostate->shell_surface == wl_shell_surface);
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struct wlr_output *output = ostate->wlr_output;
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wl_egl_window_resize(ostate->egl_window, width, height, 0, 0);
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output->width = width;
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output->height = height;
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wlr_output_update_matrix(output);
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wl_signal_emit(&output->events.resolution, output);
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}
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void handle_popup_done(void *data, struct wl_shell_surface *wl_shell_surface) {
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wlr_log(L_ERROR, "Unexpected wl_shell_surface.popup_done event");
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}
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static struct wl_shell_surface_listener shell_surface_listener = {
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.ping = handle_ping,
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.configure = handle_configure,
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.popup_done = handle_popup_done
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};
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struct wlr_output *wlr_wl_output_create(struct wlr_backend *_backend) {
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assert(wlr_backend_is_wl(_backend));
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struct wlr_backend_state *backend = _backend->state;
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if (!backend->remote_display) {
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++backend->requested_outputs;
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return NULL;
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}
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struct wlr_output_state *ostate;
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if (!(ostate = calloc(sizeof(struct wlr_output_state), 1))) {
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wlr_log(L_ERROR, "Failed to allocate wlr_output_state");
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return NULL;
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}
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struct wlr_output *wlr_output = wlr_output_create(&output_impl, ostate);
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if (!wlr_output) {
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free(ostate);
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wlr_log_errno(L_ERROR, "Allocation failed");
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return NULL;
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}
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wlr_output->width = 640;
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wlr_output->height = 480;
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wlr_output->scale = 1;
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strncpy(wlr_output->make, "wayland", sizeof(wlr_output->make));
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strncpy(wlr_output->model, "wayland", sizeof(wlr_output->model));
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snprintf(wlr_output->name, sizeof(wlr_output->name), "WL-%zd",
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backend->outputs->length + 1);
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wlr_output_update_matrix(wlr_output);
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ostate->backend = backend;
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ostate->wlr_output = wlr_output;
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// TODO: error handling
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ostate->surface = wl_compositor_create_surface(backend->compositor);
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ostate->shell_surface = wl_shell_get_shell_surface(backend->shell, ostate->surface);
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wl_shell_surface_set_class(ostate->shell_surface, "sway");
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wl_shell_surface_set_title(ostate->shell_surface, "sway-wl");
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wl_shell_surface_add_listener(ostate->shell_surface, &shell_surface_listener, ostate);
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wl_shell_surface_set_toplevel(ostate->shell_surface);
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ostate->egl_window = wl_egl_window_create(ostate->surface,
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wlr_output->width, wlr_output->height);
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ostate->egl_surface = wlr_egl_create_surface(&backend->egl, ostate->egl_window);
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// start rendering loop per callbacks by rendering first frame
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if (!eglMakeCurrent(ostate->backend->egl.display,
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ostate->egl_surface, ostate->egl_surface,
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ostate->backend->egl.context)) {
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wlr_log(L_ERROR, "eglMakeCurrent failed: %s", egl_error());
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return false;
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}
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glViewport(0, 0, wlr_output->width, wlr_output->height);
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glClearColor(1.0, 1.0, 1.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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ostate->frame_callback = wl_surface_frame(ostate->surface);
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wl_callback_add_listener(ostate->frame_callback, &frame_listener, ostate);
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if (!eglSwapBuffers(ostate->backend->egl.display, ostate->egl_surface)) {
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wlr_log(L_ERROR, "eglSwapBuffers failed: %s", egl_error());
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return false;
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}
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wlr_output_create_global(wlr_output, backend->local_display);
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list_add(backend->outputs, wlr_output);
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wl_signal_emit(&backend->backend->events.output_add, wlr_output);
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return wlr_output;
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}
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