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@ -38,49 +38,9 @@ static struct wl_callback_listener frame_listener = {
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.done = surface_frame_callback
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};
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// TODO: enable/cursor etc
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static void wlr_wl_output_enable(struct wlr_output_state *output, bool enable) {
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}
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static bool wlr_wl_output_set_mode(struct wlr_output_state *output,
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struct wlr_output_mode *mode) {
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output->output->current_mode = mode;
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// start rendering loop per callbacks by rendering first frame
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if (!eglMakeCurrent(output->backend->egl.display,
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output->egl_surface, output->egl_surface,
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output->backend->egl.context)) {
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wlr_log(L_ERROR, "eglMakeCurrent failed: %s", egl_error());
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return false;
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}
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glViewport(0, 0, output->width, output->height);
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glClearColor(1.0, 1.0, 1.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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output->frame_callback = wl_surface_frame(output->surface);
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wl_callback_add_listener(output->frame_callback, &frame_listener, output);
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if (!eglSwapBuffers(output->backend->egl.display, output->egl_surface)) {
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wlr_log(L_ERROR, "eglSwapBuffers failed: %s", egl_error());
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return false;
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}
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return true;
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}
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static void wlr_wl_output_transform(struct wlr_output_state *output,
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enum wl_output_transform transform) {
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}
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static bool wlr_wl_output_set_cursor(struct wlr_output_state *output,
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const uint8_t *buf, int32_t stride, uint32_t width, uint32_t height) {
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return false;
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}
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static bool wlr_wl_output_move_cursor(struct wlr_output_state *output,
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int x, int y) {
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return false;
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// TODO
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}
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static void wlr_wl_output_destroy(struct wlr_output_state *output) {
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@ -93,11 +53,7 @@ static void wlr_wl_output_destroy(struct wlr_output_state *output) {
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}
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static struct wlr_output_impl output_impl = {
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.enable = wlr_wl_output_enable,
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.set_mode = wlr_wl_output_set_mode,
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.transform = wlr_wl_output_transform,
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.set_cursor = wlr_wl_output_set_cursor,
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.move_cursor = wlr_wl_output_move_cursor,
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.destroy = wlr_wl_output_destroy,
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};
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@ -109,11 +65,18 @@ void handle_ping(void* data, struct wl_shell_surface* ssurface, uint32_t serial)
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void handle_configure(void *data, struct wl_shell_surface *wl_shell_surface,
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uint32_t edges, int32_t width, int32_t height){
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wlr_log(L_DEBUG, "resize %d %d", width, height);
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struct wlr_output_state *ostate = data;
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assert(ostate && ostate->shell_surface == wl_shell_surface);
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struct wlr_output *output = ostate->output;
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wl_egl_window_resize(ostate->egl_window, width, height, 0, 0);
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output->width = width;
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output->height = height;
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wlr_output_update_matrix(output);
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wl_signal_emit(&output->events.resolution, output);
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}
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void handle_popup_done(void *data, struct wl_shell_surface *wl_shell_surface) {
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wlr_log(L_ERROR, "Unexpected call");
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wlr_log(L_ERROR, "Unexpected wl_shell_surface.popup_done event");
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}
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static struct wl_shell_surface_listener shell_surface_listener = {
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@ -124,10 +87,6 @@ static struct wl_shell_surface_listener shell_surface_listener = {
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struct wlr_output *wlr_wl_output_create(struct wlr_backend_state* backend,
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size_t id) {
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// TODO: dont hardcode stuff like size
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static unsigned int width = 800;
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static unsigned int height = 500;
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struct wlr_output_state *ostate;
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if (!(ostate = calloc(sizeof(struct wlr_output_state), 1))) {
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wlr_log(L_ERROR, "Failed to allocate wlr_output_state");
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@ -141,24 +100,14 @@ struct wlr_output *wlr_wl_output_create(struct wlr_backend_state* backend,
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return NULL;
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}
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wlr_output->width = width;
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wlr_output->height = height;
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wlr_output->width = 640;
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wlr_output->height = 480;
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wlr_output->scale = 1;
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strncpy(wlr_output->make, "wayland", sizeof(wlr_output->make));
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strncpy(wlr_output->model, "wayland", sizeof(wlr_output->model));
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snprintf(wlr_output->name, sizeof(wlr_output->name), "WL-%d", 1);
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struct wlr_output_mode mode = {
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.width = width,
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.height = height,
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.refresh = 60,
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.flags = 0,
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};
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list_add(wlr_output->modes, &mode);
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ostate->id = id;
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ostate->width = width;
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ostate->height = height;
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ostate->backend = backend;
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ostate->output = wlr_output;
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@ -171,9 +120,30 @@ struct wlr_output *wlr_wl_output_create(struct wlr_backend_state* backend,
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wl_shell_surface_add_listener(ostate->shell_surface, &shell_surface_listener, ostate);
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wl_shell_surface_set_toplevel(ostate->shell_surface);
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ostate->egl_window = wl_egl_window_create(ostate->surface, width, height);
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ostate->egl_window = wl_egl_window_create(ostate->surface,
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wlr_output->width, wlr_output->height);
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ostate->egl_surface = wlr_egl_create_surface(&backend->egl, ostate->egl_window);
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// start rendering loop per callbacks by rendering first frame
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if (!eglMakeCurrent(ostate->backend->egl.display,
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ostate->egl_surface, ostate->egl_surface,
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ostate->backend->egl.context)) {
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wlr_log(L_ERROR, "eglMakeCurrent failed: %s", egl_error());
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return false;
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}
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glViewport(0, 0, wlr_output->width, wlr_output->height);
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glClearColor(1.0, 1.0, 1.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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ostate->frame_callback = wl_surface_frame(ostate->surface);
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wl_callback_add_listener(ostate->frame_callback, &frame_listener, ostate);
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if (!eglSwapBuffers(ostate->backend->egl.display, ostate->egl_surface)) {
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wlr_log(L_ERROR, "eglSwapBuffers failed: %s", egl_error());
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return false;
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}
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wl_signal_emit(&backend->backend->events.output_add, wlr_output);
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return wlr_output;
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}
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