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// Entry point.
// Should probably link the engine libs & run the editor but
// imma hack random shit together for now
#include "glfw.hpp"
#include "vulkan.hpp"
#include "window.hpp"
using namespace ls;
int main() {
auto glfw = GlfwState();
auto vulkan = VulkanState(&glfw);
auto window = Window(&glfw);
window.set_title("LightningStrike Hello World!");
window.init_surface(&vulkan);
window.show();
while(1) {}
}