// Entry point. // Should probably link the engine libs & run the editor but // imma hack random shit together for now #include "glfw.hpp" #include "vulkan.hpp" #include "window.hpp" using namespace ls; int main() { auto glfw = GlfwState(); auto vulkan = VulkanState(&glfw); auto window = Window(&glfw); window.set_title("LightningStrike Hello World!"); window.init_surface(&vulkan); window.show(); while(1) {} }