Repaint scheduling delays output render and frame done events from
output frame events, and block idle frame events from being scheduled in
between output frame done and output render in this period of time.
If a surface is committed after its frame done event, but before output
render, idle frame requests will be blocked, and the surface relies on
the upcoming render to schedule a frame.
If when the repaint timer expires, output render is deemed unnecessary,
no frame will be scheduled. This can lead to surfaces never having their
frame callbacks fire.
To fix this, we store that a surface has requested a frame in
surface_needs_frame. When the repaint expires, if no render is deemed
necessary, we check this flag and schedule an idle frame.
Fixes#4768