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@ -64,15 +64,17 @@ bool is_valid_color(const char *color) {
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}
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static void render_frame(struct swaybg_state *state) {
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state->current_buffer = get_next_buffer(state->shm, state->buffers,
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state->width * state->scale, state->height * state->scale);
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int buffer_width = state->width * state->scale,
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buffer_height = state->height * state->scale;
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state->current_buffer = get_next_buffer(state->shm,
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state->buffers, buffer_width, buffer_height);
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cairo_t *cairo = state->current_buffer->cairo;
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if (state->args->mode == BACKGROUND_MODE_SOLID_COLOR) {
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cairo_set_source_u32(cairo, state->context.color);
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cairo_paint(cairo);
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} else {
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render_background_image(cairo, state->context.image,
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state->args->mode, state->width, state->height, state->scale);
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state->args->mode, buffer_width, buffer_height);
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}
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wl_surface_set_buffer_scale(state->surface, state->scale);
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@ -193,24 +195,10 @@ int main(int argc, const char **argv) {
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args.output_idx = atoi(argv[1]);
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args.path = argv[2];
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args.mode = BACKGROUND_MODE_STRETCH;
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if (strcmp(argv[3], "stretch") == 0) {
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args.mode = BACKGROUND_MODE_STRETCH;
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} else if (strcmp(argv[3], "fill") == 0) {
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args.mode = BACKGROUND_MODE_FILL;
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} else if (strcmp(argv[3], "fit") == 0) {
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args.mode = BACKGROUND_MODE_FIT;
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} else if (strcmp(argv[3], "center") == 0) {
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args.mode = BACKGROUND_MODE_CENTER;
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} else if (strcmp(argv[3], "tile") == 0) {
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args.mode = BACKGROUND_MODE_TILE;
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} else if (strcmp(argv[3], "solid_color") == 0) {
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args.mode = BACKGROUND_MODE_SOLID_COLOR;
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} else {
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wlr_log(L_ERROR, "Unsupported background mode: %s", argv[3]);
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args.mode = parse_background_mode(argv[3]);
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if (args.mode == BACKGROUND_MODE_INVALID) {
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return 1;
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}
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if (!prepare_context(&state)) {
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return 1;
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}
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@ -244,10 +232,10 @@ int main(int argc, const char **argv) {
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zwlr_layer_surface_v1_set_exclusive_zone(state.layer_surface, -1);
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zwlr_layer_surface_v1_add_listener(state.layer_surface,
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&layer_surface_listener, &state);
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state.run_display = true;
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wl_surface_commit(state.surface);
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wl_display_roundtrip(state.display);
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state.run_display = true;
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while (wl_display_dispatch(state.display) != -1 && state.run_display) {
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// This space intentionally left blank
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}
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