Fixes#2364.
Suppose a view is 600px wide, and we tell it to resize to 601px during a
resize operation. We create a transaction, save the 600px buffer and
send the configure. This buffer is saved into the associated
instruction, and is rendered while we wait for the view to commit a
601px buffer.
Before the view commits the 601px buffer, suppose we tell it to resize
to 602px. The new transaction will also save the buffer, but it's still
the 600px buffer because we haven't received a new one yet.
Then suppose the view commits its original 601px buffer. This completes
the first transaction, so we apply the 601px width to the container.
There's still the second (now only) transaction remaining, so we render
the saved buffer from that. But this is still the 600px buffer, and we
believe it's 601px. Whoops.
The problem here is we can't stack buffers like this. So this commit
removes the saved buffer from the instructions, places it in the view
instead, and re-saves the latest buffer every time the view completes a
transaction and still has further pending transactions.
As saved buffers are now specific to views rather than instructions, the
functions for saving and removing the saved buffer have been moved to
view.c.
The calls to save and restore the buffer have been relocated to more
appropriate functions too, favouring transaction_commit and
transaction_apply rather than transaction_add_container and
transaction_destroy.
Things worth noting:
* When a fullscreen view unmaps, the check to unset fullscreen on the
workspace has been moved out of view_unmap and into container_destroy,
because containers can be fullscreen too
* The calls to `container_reap_empty_recursive(workspace)` have been
removed from `container_set_floating`. That function reaps upwards so it
wouldn't do anything. I'm probably the one who originally added it...
* My fix (b14bd1b0b1) for the tabbed child
crash has a side effect where when you close a floating container, focus
is not given to the tiled container again. I've removed my fix and
removed the call to `send_cursor_motion` from `seat_set_focus_warp`. We
should consider calling it from somewhere earlier in the call stack.
The rendering code doesn't use the exclusive input surface at all
anymore to decide to skip rendering of shell surfaces. This fixes
a weird situation in which a client requests exclusive input but
isn't an overlay layer surface.
The renderer also renders all overlay surfaces in this situation,
not just one. This simplifies the code and fixes rendering when
there are more than one overlay surfaces (e.g. for a virtual
keyboard to type the lockscreen password).
Introduces a command to manually set urgency, as well as rendering of
urgent views, sending the IPC event, removing urgency after focused for
one second, and matching urgent views via criteria.
Rather than maintain copies of the entire focus stack, this PR
transactionises the focus by introducing two new properties to the
container state and using those when rendering.
* `bool focused` means this container has actual focus. Only one
container should have this equalling true in its current state.
* `struct sway_container *focus_inactive_child` points to the immediate
child that was most recently focused (eg. for tabbed and stacked
containers).
We currently have several ways of setting debug flags, including command
line arguments, environment variables, and compile-time macros. This
replaces the lot with command line flags.