When a container is moved from, say, workspace 1 to workspace 2, workspace 2 is focused in order to arrange the windows before focus is moved back to workspace 1, which caused a workspace:focus event from workspace 2 to workspace 1 to be emitted. This commit inhibits that event.
Fixes#2364.
Suppose a view is 600px wide, and we tell it to resize to 601px during a
resize operation. We create a transaction, save the 600px buffer and
send the configure. This buffer is saved into the associated
instruction, and is rendered while we wait for the view to commit a
601px buffer.
Before the view commits the 601px buffer, suppose we tell it to resize
to 602px. The new transaction will also save the buffer, but it's still
the 600px buffer because we haven't received a new one yet.
Then suppose the view commits its original 601px buffer. This completes
the first transaction, so we apply the 601px width to the container.
There's still the second (now only) transaction remaining, so we render
the saved buffer from that. But this is still the 600px buffer, and we
believe it's 601px. Whoops.
The problem here is we can't stack buffers like this. So this commit
removes the saved buffer from the instructions, places it in the view
instead, and re-saves the latest buffer every time the view completes a
transaction and still has further pending transactions.
As saved buffers are now specific to views rather than instructions, the
functions for saving and removing the saved buffer have been moved to
view.c.
The calls to save and restore the buffer have been relocated to more
appropriate functions too, favouring transaction_commit and
transaction_apply rather than transaction_add_container and
transaction_destroy.
Fixes the render and container_at order for popups.
Fixes#2210
For rendering:
* render_view_surfaces has been renamed to render_view_toplevels
* render_view_toplevels now uses output_surface_for_each_surface (which
is now public), as that function uses wlr_surface_for_each_surface which
doesn't descend into popups
* Views now have a for_each_popup iterator, which is used by the
renderer to render the focused view's popups
* When rendering a popup, toplevels (xdg subsurfaces) of that popup are
also rendered
For sending frame done, the logic has been updated to match the
rendering logic:
* send_frame_done_container no longer descends into popups
* for_each_popup is used to send frame done to the focused view's popups
and their child toplevels
For container_at:
* floating_container_at is now static, which means it had to be moved
higher in the file.
* container_at now considers popups for the focused view before checking
containers.
* tiling_container_at has been introduced, so that it doesn't call
container_at recursively (it would check popups recursively if it did)
Now 'repeat_delay' and 'repeat_rate' control the initial delay
and rate (per second) of repeated binding invocations.
If the repeat delay is zero, binding repetition is disabled.
When the repeat rate is zero, the binding is repeated exactly
once, assuming no other key events intervene.
Each sway_keyboard is provided with a wayland timer event source.
When a valid keypress binding has been found, a callback to
handle_keyboard_repeat is set. Any key event will either clear
the callback or (if the new key event is a valid keypress binding)
delay the callback again.
Example config that produces the crash (with a single output):
workspace 1
workspace 2
Prior to this commit, container_workspace_free would manually mark the
L_FLOATING container as destroying and free it. This assumed the
L_FLOATING container would never be involved in a transaction. This was
a safe assumption when it was implemented, but became an incorrect
assumption once parent/child relationships became transactionised.
This commit removes the L_FLOATING free from container_workspace_free.
When the workspace is destroyed, it starts the normal destroy process on
the L_FLOATING container so it can be freed via transactions.
Also fixes a crash when unfloating a window. It needs to add it back to
the tiling tree as a sibling rather than a child, because the reference
container might be a view.
This introduces seat_get_focus_inactive_tiling and updates
`focus mode_toggle` to use it instead, because the previous method
wasn't guaranteed to return a tiling view.
It would focus the split container rather than the child.
This commit makes it track the child and the split container separately
and send the surface click to the child.
Things worth noting:
* When a fullscreen view unmaps, the check to unset fullscreen on the
workspace has been moved out of view_unmap and into container_destroy,
because containers can be fullscreen too
* The calls to `container_reap_empty_recursive(workspace)` have been
removed from `container_set_floating`. That function reaps upwards so it
wouldn't do anything. I'm probably the one who originally added it...
* My fix (b14bd1b0b1) for the tabbed child
crash has a side effect where when you close a floating container, focus
is not given to the tiled container again. I've removed my fix and
removed the call to `send_cursor_motion` from `seat_set_focus_warp`. We
should consider calling it from somewhere earlier in the call stack.
The solution used in 073ac425d5 doesn't
work in all cases because the freed instruction might be ahead in the
list, not necessarily behind.
The new solution delays running the queue until after the loop has
finished iterating, thus avoiding the problem completely.
In set_instructions_ready, calling set_instruction_ready may cause any
number of transactions to get applied, which removes them from the list
being iterated. The iteration variables need to be adjusted
accordingly.
* Move workspace selection into separate function
* Instead of keeping a `prev_focus` variable, do the check in
`should_focus` (ie. views can only take focus if they're mapped into the
active workspace)
* Fix assign-to-output - it previously set `prev_focus` but should be
`target_sibling`
* Remove call to `workspace_switch` as we'll only ever focus the view if
it's in the active workspace
After setting the keymap, try to enable NumLock and disable CapsLock.
This only works if sway has the xkb master state and controls the keyboard.
Prepare configuration settings for later use as well.
when using 2 display, if scaling is different
`container_update_textures_recursive` is called when moving workspace on
different display.
We need to call `container_update_title_textures` only for container of type
"CONTAINER" or "VIEW" in order to be consistent with the assert in
`update_title_texture`.
The crash only occurs if the mouse cursor is above the tabbed container
when the last child is closed.
Introduced in 03d49490cc, over a week ago
and unnoticed until now :O
The above commit changes the behaviour of a focus change. When you
change focus, it sends pointer motion which makes the client set a new
cursor image. We already had this behaviour for workspace switching, but
this commit adds it for view switching too, such as in a tabbed
container or when closing a view.
The sequence of events that leads to the crash is:
* The last child of a tabbed container unmaps, which triggers a
`destroy` event before we've cleaned up the child or reaped the tabbed
container.
* The seat code listens to the `destroy` event and removes the seat
container from the focus stack. As part of this, it decides to set focus
to the parent (my fix alters this decision).
* When setting focus to the new parent, the container motion is sent as
per the previously mentioned commit.
* The motion code uses `container_at`, which encounters the tabbed
container and its child in a half destroyed state, and everything blows
up from there.
`con->parent` is needed because scratchpad containers don't have parents
if they're hidden, so this probably fixes a crash when a hidden
scratchpad container closes too.
The `con->parent->children->length > 1` check should catch any cases
where the parent is about to be reaped.
The rendering code doesn't use the exclusive input surface at all
anymore to decide to skip rendering of shell surfaces. This fixes
a weird situation in which a client requests exclusive input but
isn't an overlay layer surface.
The renderer also renders all overlay surfaces in this situation,
not just one. This simplifies the code and fixes rendering when
there are more than one overlay surfaces (e.g. for a virtual
keyboard to type the lockscreen password).
This makes it so if you hold mod and right click on a surface to resize
it, the resize direction is chosen based on which quarter of the surface
you've clicked. The previous implementation only resized towards the
bottom right.
The mouse binding logic is inspired/copied from the
keyboard binding logic; we store a sorted list of the
currently pressed buttons, and trigger a binding when
the currently pressed (or just recently pressed, in
the case of a release binding) buttons, as well as
modifiers/container region, match those of a given
binding.
As the code to execute a binding is not very keyboard
specific, keyboard_execute_command is renamed to
seat_execute_command and moved to where the other
binding handling functions are. The call to
transaction_commit_dirty has been lifted out.
First, the existing sway_binding structure is given an
enumerated type code. As all flags to bindsym/bindcode
are boolean, a single uint32 is used to hold all flags.
The _BORDER, _CONTENTS, _TITLEBAR flags, when active,
indicate in which part of a container the binding can
trigger; to localize complexity, they do not overlap
with the command line arguments, which center around
_TITLEBAR being set by default.
The keyboard handling code is adjusted for this change,
as is binding_key_compare; note that BINDING_LOCKED
is *not* part of the key portion of the binding.
Next, list of mouse bindings is introduced and cleaned up.
Finally, the binding command parsing code is extended
to handle the case where bindsym is used to describe
a mouse binding rather than a keysym binding; the
difference between the two may be detected as late as
when the first key/button is parsed, or as early as
the first flag. As bindings can have multiple
keycodes/keysyms/buttons, mixed keysym/button sequences
are prohibited.