Instead of having a special codepath for applying gamma LUTs, have
a single codepath for regular page-flips and gamma LUT updates.
Should make it easier to add more logic on top e.g. for tearing
page-flips.
We were only passing the color transform when calling
wlr_scene_output_commit(). However when modesetting or pushing a
new gamma LUT we render via wlr_scene_output_build_state(). Pass
the color transform there as well.
The only reason it's included there is for a declaration of
struct sway_server, but we can just forward-declare it.
This avoids rebuilding almost all of Sway when touching server.h.
All other server.h includes are from source files, not headers.
Instead of having a build-time option to enable/disable xwayland
support, just use the wlroots build config: enable xwayland in
Sway if it was enabled when building wlroots. I don't see any
use-case for disabling xwayland in Sway when enabled in wlroots:
Sway doesn't pull in any additional dependency (just pulls in
dependencies that wlroots already needs). We have a config command
to disable xwayland at runtime anyways.
This makes it so xwayland behaves the same way as other features
such as libinput backend and session support. This also reduces
the build matrix (less combinations of build options).
I think we originally introduced the xwayland option when we didn't
have a good way to figure out the wlroots build config from the
Sway build system.
The original sway output config implementation enabled one output at a
time, testing modes, render formats and VRR support as it went along.
While this sort of fallback is easy to do, it has the downside of not
considering the effect of neighbor outputs on the configuration
viability.
With backend-wide commits, we can now better consider the effect of
neighbor outputs, but to handle the fact that we commit all outputs at
once we need to perform a more elaborate search of viable
configurations.
Implement a recursive configuration search for when the primary
configuration failed to apply.
We want to check if a config_head existed for the current
matched_output_config, so we should check cfg->output. sway_output is a
temporary variable from a previous wl_list_for_each, and does not
contain anything useful to us.
Fixes: https://github.com/swaywm/sway/issues/8128
Check if the app that requested a token has provided a valid input
serial and a focused surface. Downgrade activation request to urgency
otherwise.
This is mostly in line with what other Wayland compositors decided to
do, and offers a better security than the original logic.
We tried to synchronize layer shell popups with the parent layer shell
on commits, but this is subtly wrong because we would only update
the position for one layer shell that was committed, but not any other
layer that might be affected. By moving handling to the scene descriptor
we can iterate all popups and ensure they are synchronized.
```
Program terminated with signal SIGSEGV, Segmentation fault.
144 struct wlr_layer_surface_v1 *layer_surface = surface->layer_surface;
[Current thread is 1 (Thread 0x7f1f7c5b3ac0 (LWP 2473))]
(gdb) bt
```
Add a NULL check in `find_mapped_layer_by_client` like the one in `arrange_surface`.
Instead of doing this roundabout thing where we get the surface from the
view, let's instead get it from the `wlr_surface_state` that we already
track in `handle_commit`. This makes the NULL state impossible which is
what the old `get_geometry` is checking for and generally cleans
things up a little bit.
Also don't check if the geometry x/y changed, those will always
be 0 for xwayland.