The new wlr_render_pass API provides src_box, dst_box and clip
parameters for texture rendition. Rather than clipping the dst_box,
which control the projection matrix and leads to compression, intersect
the damage and clip box and pass these as a clip parameter.
Fixes: https://github.com/swaywm/sway/issues/7579
Regressed by: https://github.com/swaywm/sway/pull/7552
This was introduced in the last libinput release.
Fixes the following error:
../sway/ipc-json.c:928:17: error: enumeration value 'LIBINPUT_CONFIG_ACCEL_PROFILE_CUSTOM' not handled in switch [-Werror=switch]
928 | switch (libinput_device_config_accel_get_profile(device)) {
| ^~~~~~
Fixes an issue where an already visible scratchpad window being moved due to
'scratchpad show' leaves the entire workspace at the top of the focus stack in
the old workspace. Moving by 'focus output' back to the old workspace would
focus the entire workspace instead of just the last active container.
This makes the behavior of floating containers more consistent with i3.
The coordinates of the container are scaled when the size of the
workspace it is on changes or when the container is moved
between workspaces on different outputs.
For scratchpad containers, add a new state that preserves the dimensions
of the last output the window appeared on. This is necessary because
after a container is hidden in the scratchpad, we expect it to be in the
same relative position on the output when it reappears. We can't just
use the container's attached workspace because that workspace's
dimensions might have been changed or the workspace as a whole could
have been destroyed.
CAIRO_HINT_STYLE_FULL attempts to maximize contrast at the expense
of fidelity, this makes most fonts that haven't been hand hinted,
which makes up the majority of fonts out there, appear much worse.
In the absence of explicitly set hint style, cairo will default to
CAIRO_HINT_STYLE_SLIGHT, which attempts to improve contrast while
retaining fidelity to the original shapes, which is what we want.
When a window in the scratchpad container requests for
xdg_activation_v1, it is ignored no matter what the value of
focus_on_window_activation is.
At least allow windows in the scratchpad to set the urgent flag. When
focus_on_window_activation is set to "focus", show the parent scratchpad
where the contained requested for xdg_activation_v1.
Check whether output->damage_ring.current is empty before calling
wlr_output_attach_render(). Saves us from having to un-do that
via wlr_output_rollback().
Atm we got issue with the touch position sent to the clients. While
holding contact, leaving the initial container will continue to send
motion event to the client but with the new local position from the new
container.
This seatop goal is to send the position of the touch event, relatively
to the initial container layout position.
This function was already declared in container.h but defined in
commands/swap.c for some unknown reason. Everything in commands/ assumes
the handler context has been set appropriately by the command preludes
but this function snuck its way into seatop_* which doesn't set anything
in the handler context.
The fact that the seatop drag actions manipulate the focus without
custody of the seat means they are definitely very broken in multiseat.
With `hide_edge_borders both` (or at least `vertical`),
`window_rect.y` will equal `border_thickness` for SOME windows,
but it will be 0 for windows adjacent to top screen edge.
Therefore setting it to `border_thickness` is not sufficient.
This commit changes it to the actual y offset of content
into the container.
xdg-activation is now too strict in only allowing tokens with a seat to
activate a surface. Clients may rely on this behavior for urgency hints.
The seat argument is still useful in case the client does provide a seat
so we can activate it on the desired seat.
Fixes: 842609da64 (view: make request_activate take a seat, 2022-11-30)