* Create layout T[view view]
* Move the cursor into the title bar area
* Close both views
Sway would crash because container_at_tabbed would attempt to divide by
zero when there are no children.
The children check isn't needed for the stacked function because it
doesn't divide anything by the number of children.
Fixes#2636.
wordexp p is now initialized to {0} to prevent a segfault on wordfree
in the failure case.
File paths with single quotes and double quotes are now supported. The
quote can either be wrapped in the other quote or escaped with three
backslashes.
Additionally to make passing file paths with double quotes to swaybg
easier, instead of enclosing the path given to swaybg in quotes, all
spaces, single quotes, and double quotes in the resulting path are now
escaped with a single backslash.
The assertion can be (rightfully) triggered by creating layout
V[H[view view] view] and moving the top right view to the right.
After removing the assertion I found the container being moved needs its
size reset to prevent it from being sized wrongly after arranging.
Since the `client.{focused,focused_inactive,unfocused,urgent}` commands
change colors, the textures need to be updated otherwise the textures
and the rest of the title bar may utilize different colors.
* Make container_add_sibling's `after` argument a boolean.
* Use a constant for drop layout border
* Make thickness an int
* Add button state check
* Move comments in seat_end_move_tiling
When workspace_wrap_children is called on a workspace which has a
fullscreen child and the fullscreen child is a direct child of the
workspace, sway would crash.
The workspace's fullscreen pointer is unset when the fullscreen
container is detached and applied again when added to a parent, but in
this case the parent hadn't yet been added to the workspace which meant
con->workspace was NULL.
The fix makes container_handle_fullscreen_reparent return if there's no
workspace, and the fullscreen pointer is reapplied in
workspace_wrap_children.
Fixes#2401 (aka #2558)
Previously, when switching windows, pointer focus was not changed until the pointer was moved. This makes the pointer enter happen immediately, without the side effects of other attempted fixes.
Added default values for all nodes, because the i3 get_tree always returns
all fields inside the json objects.
Add geometry and window for views. Window is only availabel on
x11 windows otherwise it's NULL.
Calculate percent only if parent is not empty to avoid division by 0.
This does the following:
* Adds a baseline argument to get_text_size (the baseline is the
distance from the top of the texture to the baseline).
* Stores the baseline in the container when calculating the title
height.
* Takes the baseline into account when calculating the config's max font
height.
* When rendering, pads the textures according to the baseline so they
line up.
There was code that attempted to fill in the gap below the title texture
when the texture isn't tall enough, but this only worked when the output
was positioned at 0,0. The reason is that render_rect expects a box
passed in a hybrid layout-local/output-buffer-local system, and we were
passing purely output-buffer-local. I've added a comment documenting
this.
By the way, we can't use layout-local coordinates for the rectangle box
because in some cases we set the box based on a texture size. Texture
sizes are buffer-local, and we'd have to divide them to bring it back to
layout-local which means losing precision. We could use
output-buffer-local coordinates for the box, but this would require
translating the coordinates from layout-local to output-buffer-local in
many places during rendering.
This patch also vertically centers the text inside the title bar.
This fixes pinentry-gtk-2, but might make other views floating which
would otherwise be tiled. This patch is more of a trial which could end
up becoming a permanent fix.
To reproduce the problem this is fixing, create H[view view view],
fullscreen one of the views and close it. The entire workspace will be
given focus rather than one of the siblings.
This happens because we emit the destroy event, so the seat code tries
to find a new focus, but the view it finds is still believed to be
hidden by the fullscreen view so it's discarded and the workspace is
used instead.
This clears the workspace's fullscreen pointer prior to emitting the
destroy event so that the seat code finds an appropriate new focus.