It turns out that i3 does not have a `class` key in the json description
of a view, but provides it through `window_properties.class`. Since
`window_properties` has been added by 8fc9328, we can remove `class`
altogether.
Signed-off-by: Franklin "Snaipe" Mathieu <snaipe@diacritic.io>
In i3, when a child of a tabbed or stacked container has no siblings,
its border settings are respected.
This patch achieves the same effect by rendering a lone tabbed/stacked
child as if it's a linear container. This makes the border settings be
respected.
Over in view_autoconfigure, we compensate for this by only adjusting
`y_offset` if there's multiple children.
The code being changed is responsible for updating the focus stack when
a container is destroyed in a different part of the tree to where the
real focus is. It's attempting to set focus_inactive to a sibling (or
parent if no siblings) of the container that is being destroyed, then
put our real focus back on the end of the focus stack.
The problem occurs when the container being destroyed is in a different
workspace. For example:
* Have a focused view on workspace 1
* Have workspace 2 not visible with a single view that is unmapping
* The first call to seat_set_raw_focus sets focus to workspace 2 because
it's the parent
* Prior to this patch, the second call to seat_set_raw_focus would set
focus to the view on workspace 1
* Later, when using output_get_active_workspace, this function would
return workspace 2 because it's the first workspace it finds in the
focus stack.
To fix this, workspace 1 must be placed on the focus stack between
workspace 2 and the focused view. That's what this patch does.
Lastly, it also uses seat_get_focus_inactive to choose the focus. This
fixes a crash when a view unmaps while a non-container is focused (eg.
swaylock), because focus is NULL.
When a floating container is tiled (e.g.: 'floating toggle' or
'floating disable'), it should be placed after/below the inactive
focused container from the tiling layout.
This approaches cursor rebasing from a different angle. Rather than
littering the codebase with cursor_rebase calls and using transaction
callbacks, this just runs cursor_rebase after applying every transaction
- but only if there's outputs connected, because otherwise it causes a
crash during shutdown.
There is one known case where we still need to call cursor_rebase
directly, and that's when running `seat seat0 cursor move ...`. This
command doesn't set anything as dirty so no transaction occurs.
This fixes a regression introduced by
662466e8db. When adding a container to the
scratchpad, setting container->scratchpad = true before
container_set_floating made container_set_floating believe that the
container was already floating. This fixes it by setting the property
afterwards instead.
For example, create layout H[view T[view view view]], focus the view in
the hsplit and scroll the mouse wheel over the tab title bars. Prior to
this patch, focus would be given to a descendant of the tabbed
container. This patch keeps the focus on the hsplit view.
This also renames some of the variables used in this part of the code to
make it be easier to follow.
I originally put the rebase at the end of view_map, but at this point
the view is still at its native size and will ignore the motion event if
it falls outside of its native size. The only way to do this properly is
to rebase the cursor later - either after sending the configure, after
the view commits with the new size, or after applying the transaction. I
chose to do it after applying the transaction for simplicity.
I then attempted to just call cursor_rebase after applying every
transaction, but this causes crashes when exiting sway (and possibly
other places) because cursor_rebase assumes the tree is in a valid
state.
So my chosen solution introduces transaction_commit_dirty_with_callback
which allows handle_map to register a callback which will run when the
transaction is applied.
Prior to this patch, creating a tabbed container with two views,
switching tab and then scrolling without motion would cause the scroll
events to be sent to the old focus. To fix this, rebasing the cursor is
needed after changing focus.
window_properties is documented to contain a subset of the X11 properties
of a window (its title, class, instance, role, and transient ID). This
commit adds the missing json object from the get_tree output for
xwayland windows only.
This is a follow-up of #2911.
Signed-off-by: Franklin "Snaipe" Mathieu <me@snai.pe>
The cursor's image would be removed or set when the seat's capabilities
were updated, but there was nothing to prevent the image from being set
at other times.
The peeked and expanded line log entries were useful during the switch
to generic code blocks and subcommands. However, it has been a while
since those were introduced and the log entries are no longer helpful
for any remaining issues with config parsing. Instead of keeping them
as clutter in the log, they can just be removed.
Firstly, the container was wrongly identifying as a tiling container
because it had no workspace.
Secondly, when calculating the maximum possible size we can't use the
workspace if it's not there, so we'll allow unlimited size in this case.
QT unmaps the view before destroying the popup. We destroyed the popup
in response to the view unmapping, but then we'd attempt to destroy it a
second time which caused a crash.
The patch removes the listener.
I tested it with GTK as well, and can confirm the popup is still being
destroyed.
Setting normal focus to the fullscreen view causes the old workspace to
start destroying. We then set focus to the old workspace which is no
longer attached in the tree.
As we are only setting focus_inactive on the fullscreen container, the
fix uses seat_set_raw_focus to avoid all the additional behaviour that
comes with it such as destroying the old workspace.
When the config gets reloaded, the font height and baseline get reset to
0. If the config does not have a font command in it, the variables will
remain at 0 causing a transparent area where the title would be
rendered.
This makes it so the font height and baseline are recalculated. Additionally,
since the font height and baseline may have changed due to the reload, the
title and marks textures are rebuilt.
* When using multiple seats, each seat has its own prev_workspace_name
for the purpose of workspace back_and_forth.
* Removes prev_workspace_name global variable.
* Removes unused next_name_map function in tree/workspace.c.
* Fixes memory leak in seat_destroy (seat was not freed).
The idea here is we don't want users to be blissfully unaware that they
are running unsupported drivers. So we abort on startup, and force the
user to add a specific argument to bypass the check.
The wlr_xdg_popup_get_toplevel_coords function has the following quirks:
* It does not do anything with the coordinates of the passed popup.
Instead, we are required to add them ourselves, which we do by passing
them to the function as the surface local values.
* It adds the geometry (shadows etc) of the toplevel itself, so the
coordinates are surface local rather than content local. For this
reason, we have to negate the toplevel's geometry
(child->view->geometry).
* I may be wrong, but the popup positions appear to be stored in surface
local coordinates rather than content local coordinates. The geometry
(shadows etc) of the popup itself must be negated (surface->geometry).
The directive controlled whether floating views should raise to the top
when the cursor is moved over it while using focus_follows_mouse. The
default was enabled, which is undesirable. For example, if you have two
floating views where one completely covers the other, the smaller one
would be inaccessible because moving the mouse over the bigger one would
raise it above the smaller one.
There is no known use case for having raise_floating enabled, so this
patch removes the directive and implements the raise_floating disabled
behaviour instead.
The input manager is a singleton object. Passing the sway_input_manager
argument to each of its functions is unnecessary, while removing the
argument makes it obvious to the caller that it's a singleton. This
patch removes the argument and makes the input manager use server.input
instead.
On a similar note:
* sway_input_manager.server is removed in favour of using the server
global.
* seat.input is removed because it can get it from server.input.
Due to a circular dependency, creating seat0 is now done directly in
server_init rather than in input_manager_create. This is because
creating seats must be done after server.input is set.
Lastly, it now stores the default seat name using a constant and removes
a second reference to seat0 (in input_manager_get_default_seat).
When a view unmaps, we call workspace_consider_destroy. This function
assumed the workspace would always have an output, but this is not the
case when hotplugged down to zero. The function now handles this and
allows itself to be destroyed when there is no output.
This means that workspace_begin_destroy must remove the workspace from
the root->saved_workspaces list to avoid an eventual dangling pointer,
so it does that now.
Lastly, when an output is plugged in again and it has to create a new
initial workspace for it, we must emit the workspace::init IPC event
otherwise swaybar shows no workspaces at all. I guess when you start
sway, swaybar is started after the workspace has been created which is
why this hasn't been needed earlier.
If the container being dragged has a parent that needs to be reaped, it
must be reaped after we've reinserted the dragging container into the
tree. During reaping, handle_seat_node_destroy tries to refocus the
dragging container which isn't possible while it's detached.
Fixes a regression introduced in
24a90e5d86.
consider_warp_to_focus has been renamed to seat_consider_warp_to_focus,
moved to seat.c and made public. It is now called when switching
workspaces via `workspace <ws>`.
Because cursor warping was the default behaviour in seat_set_focus,
there may be cases where we may have been warping the cursor
unintentionally. This patch removes cursor warping from seat_set_focus
and only does it in the focus command. This is managed by a static
function in focus.c.
To know whether to warp or not, we need to know which node had focus
previously. To keep track of this easily, seat->prev_focus has been
introduced and is set to the previous in seat_set_focus.
These can be used by toolkits (currently Qt, libxcursor, glfw) to
choose a default cursor theme and size.
This backports this rootston commit:
3a181ab430
* Make a workspace which only contains floating views
* Switch to another workspace and create a tiled view
* Move the tiled view to the workspace with
`move container to workspace N`
The container would be added as a sibling to the floating view, which
makes the container floating while having the geometry of a tiled
container.
This changes it so it only looks for tiled containers in the workspace
with a fallback to the workspace itself.
If the cursor is warped during the destruction of the workspace, we end up in
the wrong position. Warp the cursor after arrange_workspace() so we end up in
the correct position.
The new functions allow a cursor to be warped without changing the focus.
This is a preparation commit to handle cursor warping not only in
seat_set_focus_warp.
For mouse_warping cursor to correctly work on newly spawned containers,
the workspace needs to be arranged before the cursor is warped.
The shell functions each implement their own fullscreen and arrange checks,
move them into the view_map function and pass their states via boolean arguments.
Fixes#2819
Previously we would compare the last focus's workspace with the new
focus's workspace to determine if we need to emit an IPC
workspace::focus event. This doesn't work when moving the focused
container to a new workspace.
This adds a workspace property to the seat which stores the last emitted
workspace::focus workspace. Using this method, after moving the
container, refocusing it will trigger exactly one workspace::focus
event: from the old workspace to the new workspace.
This introduces seat_set_raw_focus: a function that manipulates the
focus stack without doing any other behaviour whatsoever. There are a
few places where this is useful, such as where we set focus_inactive
followed by another call to set the real focus again. With this change,
the notify argument to seat_set_focus_warp is also removed as these
cases now use the raw function instead.
A bonus of this is we are no longer emitting window::focus IPC events
when setting focus_inactive, nor are we sending focus/unfocus events to
the surface.
This also fixes the following:
* When running `move workspace to output <name>` and moving the last
workspace from the source output, the workspace::focus IPC event is no
longer emitted for the newly created workspace.
* When splitting the currently focused container, unfocus/focus events
will not be sent to the surface when giving focus_inactive to the newly
created parent, and window::focus events will not be emitted.
Since wayland does not currently allow swaybar to create global
keybinds, this is handled within sway and sent to the bar using a custom
event, so as not to pollute existing events, called bar_state_update.
Allows bar-subcommand to be a valid bar-ids
Destroys runtime created bar if trying to use a config only subcommand
Allow subcommands (except for id) to be ids
While allowing negative values for the outer gaps it is still prevented that negative values move windows out of the container. This replaces the non-i3 option for edge_gaps.
When locked, there is no active workspace so it must find the
focus_inactive workspace instead.
Additionally, this adds a check for if a view maps while there are no
outputs connected and handles it gracefully.
The basic idea here is to apply rounding after scaling. It's not as
simple as this, though, and I've detailed it in the comments for a
function.
In order to fix some pixel leaks in the title bar, I found it easier to
change how we place rectangles to fill the area. Instead of placing two
rectangles across the full width above and below the title and having
shorter rectangles in the inner area, it's now pieced together in
vertical chunks. This method involves drawing two less rectangles per
container.