basic move focus in direction across outputs

master
Tony Crisci 7 years ago
parent 80927985fb
commit fb37e80225

@ -398,9 +398,58 @@ static swayc_t *get_swayc_in_output_direction(swayc_t *output,
return output;
}
static void get_absolute_center_position(swayc_t *container, int *x, int *y) {
*x = container->x + container->width/2;
*y = container->y + container->height/2;
static void get_layout_center_position(swayc_t *container, int *x, int *y) {
// FIXME view coords are inconsistently referred to in layout/output systems
if (container->type == C_OUTPUT) {
*x = container->x + container->width/2;
*y = container->y + container->height/2;
} else {
swayc_t *output = swayc_parent_by_type(container, C_OUTPUT);
if (container->type == C_WORKSPACE) {
// Workspace coordinates are actually wrong/arbitrary, but should
// be same as output.
*x = output->x;
*y = output->y;
} else {
*x = output->x + container->x;
*y = output->y + container->y;
}
}
}
static bool sway_dir_to_wlr(enum movement_direction dir, enum wlr_direction *out) {
*out = 0;
switch (dir) {
case MOVE_UP:
*out = WLR_DIRECTION_UP;
break;
case MOVE_DOWN:
*out = WLR_DIRECTION_DOWN;
break;
case MOVE_LEFT:
*out = WLR_DIRECTION_LEFT;
break;
case MOVE_RIGHT:
*out = WLR_DIRECTION_RIGHT;
break;
default:
break;
}
return *out != 0;
}
static swayc_t *sway_output_from_wlr(struct wlr_output *output) {
if (output == NULL) {
return NULL;
}
for (int i = 0; i < root_container.children->length; ++i) {
swayc_t *o = root_container.children->items[i];
if (o->type == C_OUTPUT && o->sway_output->wlr_output == output) {
return o;
}
}
return NULL;
}
static swayc_t *get_swayc_in_direction_under(swayc_t *container,
@ -435,7 +484,7 @@ static swayc_t *get_swayc_in_direction_under(swayc_t *container,
// If moving to an adjacent output we need a starting position (since this
// output might border to multiple outputs).
//struct wlc_point abs_pos;
//get_absolute_center_position(container, &abs_pos);
//get_layout_center_position(container, &abs_pos);
// TODO WLR fullscreen
@ -443,7 +492,7 @@ static swayc_t *get_swayc_in_direction_under(swayc_t *container,
if (container->type == C_VIEW && swayc_is_fullscreen(container)) {
wlr_log(L_DEBUG, "Moving from fullscreen view, skipping to output");
container = swayc_parent_by_type(container, C_OUTPUT);
get_absolute_center_position(container, &abs_pos);
get_layout_center_position(container, &abs_pos);
swayc_t *output = swayc_adjacent_output(container, dir, &abs_pos, true);
return get_swayc_in_output_direction(output, dir);
}
@ -460,17 +509,28 @@ static swayc_t *get_swayc_in_direction_under(swayc_t *container,
int desired;
int idx = index_child(container);
if (parent->type == C_ROOT) {
// TODO
/*
enum wlr_direction wlr_dir = 0;
if (!sway_assert(sway_dir_to_wlr(dir, &wlr_dir),
"got invalid direction: %d", dir)) {
return NULL;
}
int lx, ly;
get_layout_center_position(container, &lx, &ly);
struct wlr_output_layout *layout = root_container.sway_root->output_layout;
wlr_output_layout_adjacent_output(layout, container->sway_output->wlr_output);
//swayc_t *output = swayc_adjacent_output(container, dir, &abs_pos, true);
if (!output || output == container) {
struct wlr_output *wlr_adjacent =
wlr_output_layout_adjacent_output(layout, wlr_dir,
container->sway_output->wlr_output, lx, ly);
swayc_t *adjacent = sway_output_from_wlr(wlr_adjacent);
if (!adjacent || adjacent == container) {
return wrap_candidate;
}
wlr_log(L_DEBUG, "Moving between outputs");
return get_swayc_in_output_direction(output, dir, seat);
*/
// TODO descend into the focus-inactive of the physically closest
// view of the output
//swayc_t *new_con = get_swayc_in_output_direction(adjacent, dir, seat);
swayc_t *new_con = sway_seat_get_focus_inactive(seat, adjacent);
return new_con;
} else {
if (dir == MOVE_LEFT || dir == MOVE_RIGHT) {
if (parent->layout == L_HORIZ || parent->layout == L_TABBED) {

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