parent
ad1ca31dd5
commit
f6b16ca089
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#ifndef _SWAY_RESIZE_H
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#define _SWAY_RESIZE_H
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bool mouse_resize_tiled(struct wlc_origin prev_pos);
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bool resize_floating(struct wlc_origin prev_pos);
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bool resize_tiled(int amount, bool use_width);
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#endif
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@ -0,0 +1,491 @@
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#include <wlc/wlc.h>
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#include <math.h>
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#include "layout.h"
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#include "focus.h"
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#include "log.h"
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#include "input_state.h"
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#include "handlers.h"
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bool mouse_resize_tiled(struct wlc_origin prev_pos) {
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swayc_t *view = container_under_pointer();
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bool valid = true;
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bool changed_tiling = false;
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double dx = mouse_origin.x - prev_pos.x;
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double dy = mouse_origin.y - prev_pos.y;
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if (view != pointer_state.tiling.init_view) {
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changed_tiling = true;
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valid = false;
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if (view->type != C_WORKSPACE) {
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if (get_swayc_in_direction(pointer_state.tiling.init_view, MOVE_LEFT) == view) {
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pointer_state.tiling.lock_pos.x = pointer_state.tiling.init_view->x + 20;
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pointer_state.lock.temp_left = true;
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} else if (get_swayc_in_direction(pointer_state.tiling.init_view, MOVE_RIGHT) == view) {
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pointer_state.tiling.lock_pos.x = pointer_state.tiling.init_view->x + pointer_state.tiling.init_view->width - 20;
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pointer_state.lock.temp_right = true;
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} else if (get_swayc_in_direction(pointer_state.tiling.init_view, MOVE_UP) == view) {
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pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + 20;
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pointer_state.lock.temp_up = true;
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} else if (get_swayc_in_direction(pointer_state.tiling.init_view, MOVE_DOWN) == view) {
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pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + pointer_state.tiling.init_view->height - 20;
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pointer_state.lock.temp_down = true;
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}
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}
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}
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if ((dx < 0 || mouse_origin.x < pointer_state.tiling.lock_pos.x) && pointer_state.lock.temp_left) {
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changed_tiling = true;
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valid = false;
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} else if (dx > 0 && pointer_state.lock.temp_left) {
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pointer_state.lock.temp_left = false;
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pointer_state.tiling.lock_pos.x = 0;
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}
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if ((dx > 0 || mouse_origin.x > pointer_state.tiling.lock_pos.x) && pointer_state.lock.temp_right) {
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changed_tiling = true;
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valid = false;
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} else if (dx < 0 && pointer_state.lock.temp_right) {
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pointer_state.lock.temp_right = false;
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pointer_state.tiling.lock_pos.x = 0;
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}
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if ((dy < 0 || mouse_origin.y < pointer_state.tiling.lock_pos.y) && pointer_state.lock.temp_up) {
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changed_tiling = true;
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valid = false;
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} else if (dy > 0 && pointer_state.lock.temp_up) {
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pointer_state.lock.temp_up = false;
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pointer_state.tiling.lock_pos.y = 0;
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}
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if ((dy > 0 || mouse_origin.y > pointer_state.tiling.lock_pos.y) && pointer_state.lock.temp_down) {
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changed_tiling = true;
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valid = false;
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} else if (dy < 0 && pointer_state.lock.temp_down) {
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pointer_state.lock.temp_down = false;
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pointer_state.tiling.lock_pos.y = 0;
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}
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if (!view->is_floating && valid) {
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// Handle layout resizes -- Find the biggest parent container then apply resizes to that
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// and its bordering siblings
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swayc_t *parent = view;
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if (!pointer_state.lock.bottom) {
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while (parent->type != C_WORKSPACE) {
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// TODO: Absolute value is a bad hack here to compensate for rounding. Find a better
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// way of doing this.
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if (fabs(parent->parent->y + parent->parent->height - (view->y + view->height)) <= 1) {
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parent = parent->parent;
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} else {
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break;
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}
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}
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if (parent->parent->children->length > 1 && parent->parent->layout == L_VERT) {
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swayc_t *sibling = get_swayc_in_direction(parent, MOVE_DOWN);
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if (sibling) {
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if ((parent->height > min_sane_h || dy > 0) && (sibling->height > min_sane_h || dy < 0)) {
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recursive_resize(parent, dy, WLC_RESIZE_EDGE_BOTTOM);
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recursive_resize(sibling, -1 * dy, WLC_RESIZE_EDGE_TOP);
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changed_tiling = true;
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} else {
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if (parent->height < min_sane_h) {
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//pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + 20;
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pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + pointer_state.tiling.init_view->height - 20;
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pointer_state.lock.temp_up = true;
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} else if (sibling->height < min_sane_h) {
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pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + pointer_state.tiling.init_view->height - 20;
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pointer_state.lock.temp_down = true;
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}
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}
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}
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}
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} else if (!pointer_state.lock.top) {
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while (parent->type != C_WORKSPACE) {
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if (fabs(parent->parent->y - view->y) <= 1) {
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parent = parent->parent;
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} else {
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break;
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}
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}
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if (parent->parent->children->length > 1 && parent->parent->layout == L_VERT) {
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swayc_t *sibling = get_swayc_in_direction(parent, MOVE_UP);
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if (sibling) {
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if ((parent->height > min_sane_h || dy < 0) && (sibling->height > min_sane_h || dy > 0)) {
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recursive_resize(parent, -1 * dy, WLC_RESIZE_EDGE_TOP);
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recursive_resize(sibling, dy, WLC_RESIZE_EDGE_BOTTOM);
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changed_tiling = true;
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} else {
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if (parent->height < min_sane_h) {
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//pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + pointer_state.tiling.init_view->height - 20;
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pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + 20;
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pointer_state.lock.temp_down = true;
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} else if (sibling->height < min_sane_h) {
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pointer_state.tiling.lock_pos.y = pointer_state.tiling.init_view->y + 20;
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pointer_state.lock.temp_up = true;
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}
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}
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}
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}
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}
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parent = view;
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if (!pointer_state.lock.right) {
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while (parent->type != C_WORKSPACE) {
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if (fabs(parent->parent->x + parent->parent->width - (view->x + view->width)) <= 1) {
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parent = parent->parent;
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} else {
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sway_log(L_DEBUG, "view: %f vs parent: %f", view->x + view->width, parent->parent->x + parent->parent->width);
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break;
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}
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}
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if (parent->parent->children->length > 1 && parent->parent->layout == L_HORIZ) {
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swayc_t *sibling = get_swayc_in_direction(parent, MOVE_RIGHT);
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if (sibling) {
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if ((parent->width > min_sane_w || dx > 0) && (sibling->width > min_sane_w || dx < 0)) {
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recursive_resize(parent, dx, WLC_RESIZE_EDGE_RIGHT);
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recursive_resize(sibling, -1 * dx, WLC_RESIZE_EDGE_LEFT);
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changed_tiling = true;
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} else {
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if (parent->width < min_sane_w) {
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pointer_state.lock.temp_left = true;
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pointer_state.tiling.lock_pos.x = pointer_state.tiling.init_view->x + pointer_state.tiling.init_view->width - 20;
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} else if (sibling->width < min_sane_w) {
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pointer_state.lock.temp_right = true;
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pointer_state.tiling.lock_pos.x = pointer_state.tiling.init_view->x + pointer_state.tiling.init_view->width - 20;
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}
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}
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}
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}
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} else if (!pointer_state.lock.left) {
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while (parent->type != C_WORKSPACE) {
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if (fabs(parent->parent->x - view->x) <= 1 && parent->parent) {
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parent = parent->parent;
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} else {
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break;
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}
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}
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if (parent->parent->children->length > 1 && parent->parent->layout == L_HORIZ) {
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swayc_t *sibling = get_swayc_in_direction(parent, MOVE_LEFT);
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if (sibling) {
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if ((parent->width > min_sane_w || dx < 0) && (sibling->width > min_sane_w || dx > 0)) {
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recursive_resize(parent, -1 * dx, WLC_RESIZE_EDGE_LEFT);
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recursive_resize(sibling, dx, WLC_RESIZE_EDGE_RIGHT);
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changed_tiling = true;
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} else {
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if (parent->width < min_sane_w) {
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pointer_state.lock.temp_right = true;
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pointer_state.tiling.lock_pos.x = pointer_state.tiling.init_view->x + 20;
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} else if (sibling->width < min_sane_w) {
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pointer_state.lock.temp_left = true;
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pointer_state.tiling.lock_pos.x = pointer_state.tiling.init_view->x + 20;
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}
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}
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}
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}
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}
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arrange_windows(swayc_active_workspace(), -1, -1);
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}
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return changed_tiling;
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}
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bool resize_floating(struct wlc_origin prev_pos) {
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bool changed = false;
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swayc_t *view = container_under_pointer();
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uint32_t edge = 0;
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int dx = mouse_origin.x - prev_pos.x;
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int dy = mouse_origin.y - prev_pos.y;
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// Move and resize the view based on the dx/dy and mouse position
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int midway_x = view->x + view->width/2;
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int midway_y = view->y + view->height/2;
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if (dx < 0) {
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if (!pointer_state.lock.right) {
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if (view->width > min_sane_w) {
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changed = true;
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view->width += dx;
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edge += WLC_RESIZE_EDGE_RIGHT;
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}
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} else if (mouse_origin.x < midway_x && !pointer_state.lock.left) {
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changed = true;
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view->x += dx;
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view->width -= dx;
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edge += WLC_RESIZE_EDGE_LEFT;
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}
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} else if (dx > 0) {
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if (mouse_origin.x > midway_x && !pointer_state.lock.right) {
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changed = true;
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view->width += dx;
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edge += WLC_RESIZE_EDGE_RIGHT;
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} else if (!pointer_state.lock.left) {
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if (view->width > min_sane_w) {
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changed = true;
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view->x += dx;
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view->width -= dx;
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edge += WLC_RESIZE_EDGE_LEFT;
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}
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}
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}
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if (dy < 0) {
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if (!pointer_state.lock.bottom) {
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if (view->height > min_sane_h) {
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changed = true;
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view->height += dy;
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edge += WLC_RESIZE_EDGE_BOTTOM;
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}
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} else if (mouse_origin.y < midway_y && !pointer_state.lock.top) {
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changed = true;
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view->y += dy;
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view->height -= dy;
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edge += WLC_RESIZE_EDGE_TOP;
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}
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} else if (dy > 0) {
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if (mouse_origin.y > midway_y && !pointer_state.lock.bottom) {
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changed = true;
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view->height += dy;
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edge += WLC_RESIZE_EDGE_BOTTOM;
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} else if (!pointer_state.lock.top) {
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if (view->height > min_sane_h) {
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changed = true;
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view->y += dy;
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view->height -= dy;
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edge += WLC_RESIZE_EDGE_TOP;
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}
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}
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}
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if (changed) {
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struct wlc_geometry geometry = {
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.origin = {
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.x = view->x,
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.y = view->y
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},
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.size = {
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.w = view->width,
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.h = view->height
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}
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};
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wlc_view_set_geometry(view->handle, edge, &geometry);
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}
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return changed;
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}
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bool resize_tiled(int amount, bool use_width) {
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swayc_t *parent = get_focused_view(swayc_active_workspace());
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swayc_t *focused = parent;
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swayc_t *sibling;
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if (!parent) {
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return true;
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}
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// Find the closest parent container which has siblings of the proper layout.
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// Then apply the resize to all of them.
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int i;
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if (use_width) {
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int lnumber = 0;
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int rnumber = 0;
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while (parent->parent) {
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if (parent->parent->layout == L_HORIZ) {
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for (i = 0; i < parent->parent->children->length; i++) {
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sibling = parent->parent->children->items[i];
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if (sibling->x != focused->x) {
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if (sibling->x < parent->x) {
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lnumber++;
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} else if (sibling->x > parent->x) {
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rnumber++;
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}
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}
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}
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if (rnumber || lnumber) {
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break;
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}
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}
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parent = parent->parent;
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}
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if (parent == &root_container) {
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return true;
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}
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sway_log(L_DEBUG, "Found the proper parent: %p. It has %d l conts, and %d r conts", parent->parent, lnumber, rnumber);
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//TODO: Ensure rounding is done in such a way that there are NO pixel leaks
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bool valid = true;
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for (i = 0; i < parent->parent->children->length; i++) {
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sibling = parent->parent->children->items[i];
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if (sibling->x != focused->x) {
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if (sibling->x < parent->x) {
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double pixels = -1 * amount;
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pixels /= lnumber;
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if (rnumber) {
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if ((sibling->width + pixels/2) < min_sane_w) {
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valid = false;
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break;
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}
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} else {
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if ((sibling->width + pixels) < min_sane_w) {
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valid = false;
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break;
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}
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}
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} else if (sibling->x > parent->x) {
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double pixels = -1 * amount;
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pixels /= rnumber;
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if (lnumber) {
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if ((sibling->width + pixels/2) < min_sane_w) {
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valid = false;
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break;
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}
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} else {
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if ((sibling->width + pixels) < min_sane_w) {
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||||||
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valid = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
double pixels = amount;
|
||||||
|
if (parent->width + pixels < min_sane_w) {
|
||||||
|
valid = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (valid) {
|
||||||
|
for (i = 0; i < parent->parent->children->length; i++) {
|
||||||
|
sibling = parent->parent->children->items[i];
|
||||||
|
if (sibling->x != focused->x) {
|
||||||
|
if (sibling->x < parent->x) {
|
||||||
|
double pixels = -1 * amount;
|
||||||
|
pixels /= lnumber;
|
||||||
|
if (rnumber) {
|
||||||
|
recursive_resize(sibling, pixels/2, WLC_RESIZE_EDGE_RIGHT);
|
||||||
|
} else {
|
||||||
|
recursive_resize(sibling, pixels, WLC_RESIZE_EDGE_RIGHT);
|
||||||
|
}
|
||||||
|
} else if (sibling->x > parent->x) {
|
||||||
|
double pixels = -1 * amount;
|
||||||
|
pixels /= rnumber;
|
||||||
|
if (lnumber) {
|
||||||
|
recursive_resize(sibling, pixels/2, WLC_RESIZE_EDGE_LEFT);
|
||||||
|
} else {
|
||||||
|
recursive_resize(sibling, pixels, WLC_RESIZE_EDGE_LEFT);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (rnumber != 0 && lnumber != 0) {
|
||||||
|
double pixels = amount;
|
||||||
|
pixels /= 2;
|
||||||
|
recursive_resize(parent, pixels, WLC_RESIZE_EDGE_LEFT);
|
||||||
|
recursive_resize(parent, pixels, WLC_RESIZE_EDGE_RIGHT);
|
||||||
|
} else if (rnumber) {
|
||||||
|
recursive_resize(parent, amount, WLC_RESIZE_EDGE_RIGHT);
|
||||||
|
} else if (lnumber) {
|
||||||
|
recursive_resize(parent, amount, WLC_RESIZE_EDGE_LEFT);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Recursive resize does not handle positions, let arrange_windows
|
||||||
|
// take care of that.
|
||||||
|
arrange_windows(swayc_active_workspace(), -1, -1);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
} else {
|
||||||
|
int tnumber = 0;
|
||||||
|
int bnumber = 0;
|
||||||
|
while (parent->parent) {
|
||||||
|
if (parent->parent->layout == L_VERT) {
|
||||||
|
for (i = 0; i < parent->parent->children->length; i++) {
|
||||||
|
sibling = parent->parent->children->items[i];
|
||||||
|
if (sibling->y != focused->y) {
|
||||||
|
if (sibling->y < parent->y) {
|
||||||
|
bnumber++;
|
||||||
|
} else if (sibling->y > parent->y) {
|
||||||
|
tnumber++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (bnumber || tnumber) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
parent = parent->parent;
|
||||||
|
}
|
||||||
|
if (parent == &root_container) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
sway_log(L_DEBUG, "Found the proper parent: %p. It has %d b conts, and %d t conts", parent->parent, bnumber, tnumber);
|
||||||
|
//TODO: Ensure rounding is done in such a way that there are NO pixel leaks
|
||||||
|
bool valid = true;
|
||||||
|
for (i = 0; i < parent->parent->children->length; i++) {
|
||||||
|
sibling = parent->parent->children->items[i];
|
||||||
|
if (sibling->y != focused->y) {
|
||||||
|
if (sibling->y < parent->y) {
|
||||||
|
double pixels = -1 * amount;
|
||||||
|
pixels /= bnumber;
|
||||||
|
if (tnumber) {
|
||||||
|
if ((sibling->height + pixels/2) < min_sane_h) {
|
||||||
|
valid = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if ((sibling->height + pixels) < min_sane_h) {
|
||||||
|
valid = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (sibling->y > parent->y) {
|
||||||
|
double pixels = -1 * amount;
|
||||||
|
pixels /= tnumber;
|
||||||
|
if (bnumber) {
|
||||||
|
if ((sibling->height + pixels/2) < min_sane_h) {
|
||||||
|
valid = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if ((sibling->height + pixels) < min_sane_h) {
|
||||||
|
valid = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
double pixels = amount;
|
||||||
|
if (parent->height + pixels < min_sane_h) {
|
||||||
|
valid = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (valid) {
|
||||||
|
for (i = 0; i < parent->parent->children->length; i++) {
|
||||||
|
sibling = parent->parent->children->items[i];
|
||||||
|
if (sibling->y != focused->y) {
|
||||||
|
if (sibling->y < parent->y) {
|
||||||
|
double pixels = -1 * amount;
|
||||||
|
pixels /= bnumber;
|
||||||
|
if (tnumber) {
|
||||||
|
recursive_resize(sibling, pixels/2, WLC_RESIZE_EDGE_BOTTOM);
|
||||||
|
} else {
|
||||||
|
recursive_resize(sibling, pixels, WLC_RESIZE_EDGE_BOTTOM);
|
||||||
|
}
|
||||||
|
} else if (sibling->x > parent->x) {
|
||||||
|
double pixels = -1 * amount;
|
||||||
|
pixels /= tnumber;
|
||||||
|
if (bnumber) {
|
||||||
|
recursive_resize(sibling, pixels/2, WLC_RESIZE_EDGE_TOP);
|
||||||
|
} else {
|
||||||
|
recursive_resize(sibling, pixels, WLC_RESIZE_EDGE_TOP);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (bnumber != 0 && tnumber != 0) {
|
||||||
|
double pixels = amount/2;
|
||||||
|
recursive_resize(parent, pixels, WLC_RESIZE_EDGE_TOP);
|
||||||
|
recursive_resize(parent, pixels, WLC_RESIZE_EDGE_BOTTOM);
|
||||||
|
} else if (tnumber) {
|
||||||
|
recursive_resize(parent, amount, WLC_RESIZE_EDGE_TOP);
|
||||||
|
} else if (bnumber) {
|
||||||
|
recursive_resize(parent, amount, WLC_RESIZE_EDGE_BOTTOM);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
arrange_windows(swayc_active_workspace(), -1, -1);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
Loading…
Reference in new issue