use node_is_view

master
siikamiika 3 years ago committed by Simon Ser
parent 624ffa4516
commit f4db502d44

@ -1346,7 +1346,7 @@ void handle_pointer_constraint(struct wl_listener *listener, void *data) {
wl_signal_add(&constraint->events.destroy, &sway_constraint->destroy);
struct sway_node *focus = seat_get_focus(seat);
if (focus && focus->type == N_CONTAINER && focus->sway_container->view) {
if (focus && node_is_view(focus)) {
struct wlr_surface *surface = focus->sway_container->view->surface;
if (surface == constraint->surface) {
sway_cursor_constrain(seat->cursor, constraint);

@ -210,14 +210,13 @@ void seat_for_each_node(struct sway_seat *seat,
struct sway_container *seat_get_focus_inactive_view(struct sway_seat *seat,
struct sway_node *ancestor) {
if (ancestor->type == N_CONTAINER && ancestor->sway_container->view) {
if (node_is_view(ancestor)) {
return ancestor->sway_container;
}
struct sway_seat_node *current;
wl_list_for_each(current, &seat->focus_stack, link) {
struct sway_node *node = current->node;
if (node->type == N_CONTAINER && node->sway_container->view &&
node_has_ancestor(node, ancestor)) {
if (node_is_view(node) && node_has_ancestor(node, ancestor)) {
return node->sway_container;
}
}

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