container_at_view: don't offset the view by the window geometry

Fixes floating window input offsets. As discussed on IRC with emersion,
this shouldn't have been done in the first place.
master
Rostislav Pehlivanov 6 years ago
parent e0d0e8f840
commit f42bf0ad4a

@ -507,21 +507,11 @@ static struct sway_container *container_at_view(struct sway_container *swayc,
view_sx, view_sy, &_sx, &_sy);
break;
case SWAY_VIEW_XDG_SHELL_V6:
// the top left corner of the sway container is the
// coordinate of the top left corner of the window geometry
view_sx += sview->wlr_xdg_surface_v6->geometry.x;
view_sy += sview->wlr_xdg_surface_v6->geometry.y;
_surface = wlr_xdg_surface_v6_surface_at(
sview->wlr_xdg_surface_v6,
view_sx, view_sy, &_sx, &_sy);
break;
case SWAY_VIEW_XDG_SHELL:
// the top left corner of the sway container is the
// coordinate of the top left corner of the window geometry
view_sx += sview->wlr_xdg_surface->geometry.x;
view_sy += sview->wlr_xdg_surface->geometry.y;
_surface = wlr_xdg_surface_surface_at(
sview->wlr_xdg_surface,
view_sx, view_sy, &_sx, &_sy);

Loading…
Cancel
Save