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@ -1,5 +1,6 @@
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#define _XOPEN_SOURCE 700
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#define _XOPEN_SOURCE 700
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#include <wlr/types/wlr_cursor.h>
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#include <wlr/types/wlr_cursor.h>
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#include <wlr/types/wlr_output_layout.h>
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#include <wlr/types/wlr_xcursor_manager.h>
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#include <wlr/types/wlr_xcursor_manager.h>
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#include "sway/tree/container.h"
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#include "sway/tree/container.h"
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#include "sway/input/seat.h"
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#include "sway/input/seat.h"
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@ -291,7 +292,7 @@ void sway_seat_configure_xcursor(struct sway_seat *seat) {
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seat->cursor->cursor->y);
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seat->cursor->cursor->y);
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}
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}
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void _sway_seat_set_focus(struct sway_seat *seat,
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void sway_seat_set_focus_warp(struct sway_seat *seat,
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struct sway_container *container, bool warp) {
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struct sway_container *container, bool warp) {
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struct sway_container *last_focus = sway_seat_get_focus(seat);
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struct sway_container *last_focus = sway_seat_get_focus(seat);
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@ -351,12 +352,14 @@ void _sway_seat_set_focus(struct sway_seat *seat,
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}
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}
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if (new_output && last_output && new_output != last_output
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if (new_output && last_output && new_output != last_output
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&& config->mouse_warping && warp) {
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&& config->mouse_warping && warp) {
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wlr_log(L_DEBUG, "warpin the mouse baby");
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struct wlr_output *output = new_output->sway_output->wlr_output;
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struct wlr_output *output = new_output->sway_output->wlr_output;
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// TODO: Change container coords to layout coords
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double x = container->x + output->lx + container->width / 2.0;
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double x = container->x + output->lx + container->width / 2.0;
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double y = container->y + output->ly + container->height / 2.0;
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double y = container->y + output->ly + container->height / 2.0;
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wlr_cursor_warp(seat->cursor->cursor, NULL, x, y);
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if (!wlr_output_layout_contains_point(
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root_container.sway_root->output_layout,
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output, seat->cursor->cursor->x, seat->cursor->cursor->y)) {
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wlr_cursor_warp(seat->cursor->cursor, NULL, x, y);
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}
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}
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}
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}
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}
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@ -371,7 +374,7 @@ void _sway_seat_set_focus(struct sway_seat *seat,
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void sway_seat_set_focus(struct sway_seat *seat,
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void sway_seat_set_focus(struct sway_seat *seat,
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struct sway_container *container) {
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struct sway_container *container) {
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_sway_seat_set_focus(seat, container, true);
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sway_seat_set_focus_warp(seat, container, true);
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}
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}
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struct sway_container *sway_seat_get_focus_inactive(struct sway_seat *seat, struct sway_container *container) {
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struct sway_container *sway_seat_get_focus_inactive(struct sway_seat *seat, struct sway_container *container) {
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