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@ -378,6 +378,28 @@ static void update_keyboard_state(struct sway_keyboard *keyboard,
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}
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}
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/**
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* Get keyboard grab of the seat from sway_keyboard if we should forward events
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* to it.
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*
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* Returns NULL if the keyboard is not grabbed by an input method,
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* or if event is from virtual keyboard of the same client as grab.
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* TODO: see swaywm/wlroots#2322
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*/
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static struct wlr_input_method_keyboard_grab_v2 *keyboard_get_im_grab(
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struct sway_keyboard *keyboard) {
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struct wlr_input_method_v2 *input_method = keyboard->seat_device->
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sway_seat->im_relay.input_method;
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struct wlr_virtual_keyboard_v1 *virtual_keyboard =
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wlr_input_device_get_virtual_keyboard(keyboard->seat_device->input_device->wlr_device);
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if (!input_method || !input_method->keyboard_grab || (virtual_keyboard &&
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wl_resource_get_client(virtual_keyboard->resource) ==
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wl_resource_get_client(input_method->keyboard_grab->resource))) {
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return NULL;
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}
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return input_method->keyboard_grab;
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}
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static void handle_key_event(struct sway_keyboard *keyboard,
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struct wlr_event_keyboard_key *event) {
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struct sway_seat *seat = keyboard->seat_device->sway_seat;
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@ -488,17 +510,42 @@ static void handle_key_event(struct sway_keyboard *keyboard,
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keyinfo.raw_keysyms_len);
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}
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if (!handled || event->state == WL_KEYBOARD_KEY_STATE_RELEASED) {
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if (event->state == WL_KEYBOARD_KEY_STATE_RELEASED) {
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// If the pressed event was sent to a client, also send the released
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// event. In particular, don't send the released event to the IM grab.
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bool pressed_sent = update_shortcut_state(
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&keyboard->state_pressed_sent, event->keycode, event->state,
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keyinfo.keycode, 0);
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if (pressed_sent || event->state == WL_KEYBOARD_KEY_STATE_PRESSED) {
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&keyboard->state_pressed_sent, event->keycode,
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event->state, keyinfo.keycode, 0);
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if (pressed_sent) {
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wlr_seat_set_keyboard(wlr_seat, wlr_device);
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wlr_seat_keyboard_notify_key(wlr_seat, event->time_msec,
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event->keycode, event->state);
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handled = true;
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}
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}
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if (!handled) {
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struct wlr_input_method_keyboard_grab_v2 *kb_grab = keyboard_get_im_grab(keyboard);
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if (kb_grab) {
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wlr_input_method_keyboard_grab_v2_set_keyboard(kb_grab,
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wlr_device->keyboard);
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wlr_input_method_keyboard_grab_v2_send_key(kb_grab,
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event->time_msec, event->keycode, event->state);
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handled = true;
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}
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}
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if (!handled && event->state != WL_KEYBOARD_KEY_STATE_RELEASED) {
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// If a released event failed pressed sent test, and not in sent to
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// keyboard grab, it is still not handled. Don't handle released here.
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update_shortcut_state(
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&keyboard->state_pressed_sent, event->keycode, event->state,
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keyinfo.keycode, 0);
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wlr_seat_set_keyboard(wlr_seat, wlr_device);
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wlr_seat_keyboard_notify_key(wlr_seat, event->time_msec,
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event->keycode, event->state);
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}
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free(device_identifier);
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}
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@ -614,10 +661,19 @@ static void handle_modifier_event(struct sway_keyboard *keyboard) {
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struct wlr_input_device *wlr_device =
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keyboard->seat_device->input_device->wlr_device;
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if (!wlr_device->keyboard->group) {
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struct wlr_input_method_keyboard_grab_v2 *kb_grab = keyboard_get_im_grab(keyboard);
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if (kb_grab) {
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wlr_input_method_keyboard_grab_v2_set_keyboard(kb_grab,
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wlr_device->keyboard);
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wlr_input_method_keyboard_grab_v2_send_modifiers(kb_grab,
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&wlr_device->keyboard->modifiers);
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} else {
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struct wlr_seat *wlr_seat = keyboard->seat_device->sway_seat->wlr_seat;
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wlr_seat_set_keyboard(wlr_seat, wlr_device);
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wlr_seat_keyboard_notify_modifiers(wlr_seat,
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&wlr_device->keyboard->modifiers);
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}
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uint32_t modifiers = wlr_keyboard_get_modifiers(wlr_device->keyboard);
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determine_bar_visibility(modifiers);
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