Add bindcode to binding events.

master
Mikkel Oscar Lyderik 9 years ago
parent 93c93dd0f7
commit e3ddcaabc4

@ -667,19 +667,27 @@ void ipc_event_binding_keyboard(struct sway_binding *sb) {
json_object_object_add(sb_obj, "event_state_mask", modifiers); json_object_object_add(sb_obj, "event_state_mask", modifiers);
// TODO: implement bindcode json_object *input_codes = json_object_new_array();
json_object_object_add(sb_obj, "input_code", json_object_new_int(0));
json_object *symbols = json_object_new_array(); json_object *symbols = json_object_new_array();
uint32_t keysym;
char buffer[64]; if (sb->bindcode) { // bindcode: populate input_codes
for (i = 0; i < sb->keys->length; ++i) { uint32_t keycode;
keysym = *(uint32_t *)sb->keys->items[i]; for (i = 0; i < sb->keys->length; ++i) {
if (xkb_keysym_get_name(keysym, buffer, 64) > 0) { keycode = *(uint32_t *)sb->keys->items[i];
json_object_array_add(symbols, json_object_new_string(buffer)); json_object_array_add(input_codes, json_object_new_int(keycode));
}
} else { // bindsym: populate symbols
uint32_t keysym;
char buffer[64];
for (i = 0; i < sb->keys->length; ++i) {
keysym = *(uint32_t *)sb->keys->items[i];
if (xkb_keysym_get_name(keysym, buffer, 64) > 0) {
json_object_array_add(symbols, json_object_new_string(buffer));
}
} }
} }
json_object_object_add(sb_obj, "input_codes", input_codes);
json_object_object_add(sb_obj, "symbols", symbols); json_object_object_add(sb_obj, "symbols", symbols);
json_object_object_add(sb_obj, "input_type", json_object_new_string("keyboard")); json_object_object_add(sb_obj, "input_type", json_object_new_string("keyboard"));

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