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@ -162,27 +162,27 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
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seat_set_focus_warp(cursor->seat, c, false);
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seat_set_focus_warp(cursor->seat, c, false);
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}
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}
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} else {
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} else {
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// Get container-local cursor position
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double c_local_y = cursor->cursor->y - c->y;
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bool is_below_title =
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c_local_y - container_titlebar_height() > 0.001;
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// Don't switch focus on title mouseover for
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// Don't switch focus on title mouseover for
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// stacked and tabbed layouts
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// stacked and tabbed layouts
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// If pointed container is in nested containers which are
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// If pointed container is in nested containers which are
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// inside tabbed/stacked layout we should skip them
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// inside tabbed/stacked layout we should skip them
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bool do_mouse_focus = true;
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bool do_mouse_focus = true;
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struct sway_container *p = c->parent;
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struct sway_container *p = c->parent;
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struct sway_container *first_tabbed_parent = c->parent;
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while(p) {
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while(p) {
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if((p->layout == L_TABBED || p->layout == L_STACKED)
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if(p->layout == L_TABBED || p->layout == L_STACKED) {
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&& !is_below_title) {
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do_mouse_focus = false;
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do_mouse_focus = false;
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break;
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first_tabbed_parent = p;
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}
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}
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p = p->parent;
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p = p->parent;
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}
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}
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if(!do_mouse_focus) {
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if(do_mouse_focus) {
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struct sway_container *next_focus = seat_get_focus_inactive(
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cursor->seat, first_tabbed_parent);
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if(next_focus) {
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seat_set_focus_warp(cursor->seat, next_focus, false);
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}
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} else {
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seat_set_focus_warp(cursor->seat, c, false);
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seat_set_focus_warp(cursor->seat, c, false);
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}
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}
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}
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}
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