input/seat: drop exclusive_client

This was a input-inhibit concept.
master
Simon Ser 1 year ago
parent a6ef12d968
commit dbd70faf2e

@ -108,9 +108,6 @@ struct sway_seat {
// If the exclusive layer is set, views cannot receive keyboard focus
bool has_exclusive_layer;
// If exclusive_client is set, no other clients will receive input events
struct wl_client *exclusive_client;
// Last touch point
int32_t touch_id;
double touch_x, touch_y;

@ -305,9 +305,8 @@ static void handle_output_destroy(struct wl_listener *listener, void *data) {
struct sway_seat *seat = input_manager_get_default_seat();
struct wl_client *client =
wl_resource_get_client(sway_layer->layer_surface->resource);
bool set_focus = seat->exclusive_client == client;
if (set_focus) {
if (!server.session_lock.locked) {
struct sway_layer_surface *layer =
find_mapped_layer_by_client(client, sway_layer->layer_surface->output);
if (layer) {

@ -405,8 +405,7 @@ static void handle_key_event(struct sway_keyboard *keyboard,
char *device_identifier = input_device_get_identifier(wlr_device);
bool exact_identifier = keyboard->wlr->group != NULL;
seat_idle_notify_activity(seat, IDLE_SOURCE_KEYBOARD);
bool input_inhibited = seat->exclusive_client != NULL ||
server.session_lock.locked;
bool input_inhibited = server.session_lock.locked;
struct sway_keyboard_shortcuts_inhibitor *sway_inhibitor =
keyboard_shortcuts_inhibitor_get_for_focused_surface(seat);
bool shortcuts_inhibited = sway_inhibitor && sway_inhibitor->inhibitor->active;

@ -1104,8 +1104,7 @@ bool seat_is_input_allowed(struct sway_seat *seat,
}
return false;
}
struct wl_client *client = wl_resource_get_client(surface->resource);
return seat->exclusive_client == client || seat->exclusive_client == NULL;
return true;
}
static void send_unfocus(struct sway_container *con, void *data) {
@ -1373,7 +1372,6 @@ void seat_set_focus_layer(struct sway_seat *seat,
void seat_set_exclusive_client(struct sway_seat *seat,
struct wl_client *client) {
if (!client) {
seat->exclusive_client = client;
// Triggers a refocus of the topmost surface layer if necessary
// TODO: Make layer surface focus per-output based on cursor position
for (int i = 0; i < root->outputs->length; ++i) {
@ -1408,7 +1406,6 @@ void seat_set_exclusive_client(struct sway_seat *seat,
now.tv_nsec / 1000, point->touch_id);
}
}
seat->exclusive_client = client;
}
struct sway_node *seat_get_focus_inactive(struct sway_seat *seat,

@ -34,8 +34,7 @@ static bool sway_switch_trigger_test(enum sway_switch_trigger trigger,
static void execute_binding(struct sway_switch *sway_switch) {
struct sway_seat* seat = sway_switch->seat_device->sway_seat;
bool input_inhibited = seat->exclusive_client != NULL ||
server.session_lock.locked;
bool input_inhibited = server.session_lock.locked;
list_t *bindings = config->current_mode->switch_bindings;
struct sway_switch_binding *matched_binding = NULL;

@ -155,11 +155,6 @@ static void handle_abandon(struct wl_listener *listener, void *data) {
wl_list_remove(&server.session_lock.lock_unlock.link);
wl_list_remove(&server.session_lock.lock_destroy.link);
struct sway_seat *seat;
wl_list_for_each(seat, &server.input->seats, link) {
seat->exclusive_client = NULL;
}
// redraw everything
for (int i = 0; i < root->outputs->length; ++i) {
struct sway_output *output = root->outputs->items[i];

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