Support alpha in border colours

The alpha component is merged with the container's opacity.

Completes #1882.
master
Ryan Dwyer 7 years ago
parent c82a04e110
commit daab8e3503

@ -8,7 +8,7 @@ static bool parse_color(char *hexstring, float dest[static 4]) {
return false; return false;
} }
if (strlen(hexstring) != 7) { if (strlen(hexstring) != 7 && strlen(hexstring) != 9) {
return false; return false;
} }
@ -20,10 +20,15 @@ static bool parse_color(char *hexstring, float dest[static 4]) {
return false; return false;
} }
dest[0] = ((decimal >> 16) & 0xff) / 255.0; if (strlen(hexstring) == 6) {
dest[1] = ((decimal >> 8) & 0xff) / 255.0; // Add alpha
dest[2] = (decimal & 0xff) / 255.0; decimal = (decimal << 8) | 0xff;
dest[3] = 1.0; }
dest[0] = ((decimal >> 24) & 0xff) / 255.0;
dest[1] = ((decimal >> 16) & 0xff) / 255.0;
dest[2] = ((decimal >> 8) & 0xff) / 255.0;
dest[3] = (decimal & 0xff) / 255.0;
return true; return true;
} }

@ -232,10 +232,10 @@ static void render_container_simple_border_normal(struct sway_output *output,
wlr_backend_get_renderer(output->wlr_output->backend); wlr_backend_get_renderer(output->wlr_output->backend);
struct wlr_box box; struct wlr_box box;
float color[4]; float color[4];
color[3] = con->alpha;
// Child border - left edge // Child border - left edge
memcpy(&color, colors->child_border, sizeof(float) * 3); memcpy(&color, colors->child_border, sizeof(float) * 4);
color[3] *= con->alpha;
box.x = con->x; box.x = con->x;
box.y = con->y + 1; box.y = con->y + 1;
box.width = con->sway_view->border_thickness; box.width = con->sway_view->border_thickness;
@ -246,10 +246,11 @@ static void render_container_simple_border_normal(struct sway_output *output,
// Child border - right edge // Child border - right edge
if (con->parent->children->length == 1 && con->parent->layout == L_HORIZ) { if (con->parent->children->length == 1 && con->parent->layout == L_HORIZ) {
memcpy(&color, colors->indicator, sizeof(float) * 3); memcpy(&color, colors->indicator, sizeof(float) * 4);
} else { } else {
memcpy(&color, colors->child_border, sizeof(float) * 3); memcpy(&color, colors->child_border, sizeof(float) * 4);
} }
color[3] *= con->alpha;
box.x = con->x + con->width - con->sway_view->border_thickness; box.x = con->x + con->width - con->sway_view->border_thickness;
box.y = con->y + 1; box.y = con->y + 1;
box.width = con->sway_view->border_thickness; box.width = con->sway_view->border_thickness;
@ -260,10 +261,11 @@ static void render_container_simple_border_normal(struct sway_output *output,
// Child border - bottom edge // Child border - bottom edge
if (con->parent->children->length == 1 && con->parent->layout == L_VERT) { if (con->parent->children->length == 1 && con->parent->layout == L_VERT) {
memcpy(&color, colors->indicator, sizeof(float) * 3); memcpy(&color, colors->indicator, sizeof(float) * 4);
} else { } else {
memcpy(&color, colors->child_border, sizeof(float) * 3); memcpy(&color, colors->child_border, sizeof(float) * 4);
} }
color[3] *= con->alpha;
box.x = con->x; box.x = con->x;
box.y = con->y + con->height - con->sway_view->border_thickness; box.y = con->y + con->height - con->sway_view->border_thickness;
box.width = con->width; box.width = con->width;
@ -273,7 +275,8 @@ static void render_container_simple_border_normal(struct sway_output *output,
output->wlr_output->transform_matrix); output->wlr_output->transform_matrix);
// Single pixel bar above title // Single pixel bar above title
memcpy(&color, colors->border, sizeof(float) * 3); memcpy(&color, colors->border, sizeof(float) * 4);
color[3] *= con->alpha;
box.x = con->x; box.x = con->x;
box.y = con->y; box.y = con->y;
box.width = con->width; box.width = con->width;
@ -292,7 +295,8 @@ static void render_container_simple_border_normal(struct sway_output *output,
output->wlr_output->transform_matrix); output->wlr_output->transform_matrix);
// Title background // Title background
memcpy(&color, colors->background, sizeof(float) * 3); memcpy(&color, colors->background, sizeof(float) * 4);
color[3] *= con->alpha;
box.x = con->x + con->sway_view->border_thickness; box.x = con->x + con->sway_view->border_thickness;
box.y = con->y + 1; box.y = con->y + 1;
box.width = con->width - con->sway_view->border_thickness * 2; box.width = con->width - con->sway_view->border_thickness * 2;
@ -314,10 +318,10 @@ static void render_container_simple_border_pixel(struct sway_output *output,
wlr_backend_get_renderer(output->wlr_output->backend); wlr_backend_get_renderer(output->wlr_output->backend);
struct wlr_box box; struct wlr_box box;
float color[4]; float color[4];
color[3] = con->alpha;
// Child border - left edge // Child border - left edge
memcpy(&color, colors->child_border, sizeof(float) * 3); memcpy(&color, colors->child_border, sizeof(float) * 4);
color[3] *= con->alpha;
box.x = con->x; box.x = con->x;
box.y = con->y; box.y = con->y;
box.width = con->sway_view->border_thickness; box.width = con->sway_view->border_thickness;
@ -328,10 +332,11 @@ static void render_container_simple_border_pixel(struct sway_output *output,
// Child border - right edge // Child border - right edge
if (con->parent->children->length == 1 && con->parent->layout == L_HORIZ) { if (con->parent->children->length == 1 && con->parent->layout == L_HORIZ) {
memcpy(&color, colors->indicator, sizeof(float) * 3); memcpy(&color, colors->indicator, sizeof(float) * 4);
} else { } else {
memcpy(&color, colors->child_border, sizeof(float) * 3); memcpy(&color, colors->child_border, sizeof(float) * 4);
} }
color[3] *= con->alpha;
box.x = con->x + con->width - con->sway_view->border_thickness; box.x = con->x + con->width - con->sway_view->border_thickness;
box.y = con->y; box.y = con->y;
box.width = con->sway_view->border_thickness; box.width = con->sway_view->border_thickness;
@ -351,10 +356,11 @@ static void render_container_simple_border_pixel(struct sway_output *output,
// Child border - bottom edge // Child border - bottom edge
if (con->parent->children->length == 1 && con->parent->layout == L_VERT) { if (con->parent->children->length == 1 && con->parent->layout == L_VERT) {
memcpy(&color, colors->indicator, sizeof(float) * 3); memcpy(&color, colors->indicator, sizeof(float) * 4);
} else { } else {
memcpy(&color, colors->child_border, sizeof(float) * 3); memcpy(&color, colors->child_border, sizeof(float) * 4);
} }
color[3] *= con->alpha;
box.x = con->x; box.x = con->x;
box.y = con->y + con->height - con->sway_view->border_thickness; box.y = con->y + con->height - con->sway_view->border_thickness;
box.width = con->width; box.width = con->width;

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