Set color transform when calling wlr_scene_output_build_state()

We were only passing the color transform when calling
wlr_scene_output_commit(). However when modesetting or pushing a
new gamma LUT we render via wlr_scene_output_build_state(). Pass
the color transform there as well.
master
Simon Ser 7 months ago committed by Kenny Levinsen
parent 40ca4150b2
commit cc34210769

@ -927,6 +927,7 @@ bool apply_output_configs(struct matched_output_config *configs,
struct wlr_scene_output_state_options opts = {
.swapchain = wlr_output_swapchain_manager_get_swapchain(
&swapchain_mgr, backend_state->output),
.color_transform = cfg->output->color_transform,
};
struct wlr_scene_output *scene_output = cfg->output->scene_output;
struct wlr_output_state *state = &backend_state->base;

@ -243,10 +243,14 @@ static int output_repaint_timer_handler(void *data) {
output_configure_scene(output, &root->root_scene->tree.node, 1.0f);
struct wlr_scene_output_state_options opts = {
.color_transform = output->color_transform,
};
if (output->gamma_lut_changed) {
struct wlr_output_state pending;
wlr_output_state_init(&pending);
if (!wlr_scene_output_build_state(output->scene_output, &pending, NULL)) {
if (!wlr_scene_output_build_state(output->scene_output, &pending, &opts)) {
return 0;
}
@ -269,9 +273,6 @@ static int output_repaint_timer_handler(void *data) {
return 0;
}
struct wlr_scene_output_state_options opts = {
.color_transform = output->color_transform,
};
wlr_scene_output_commit(output->scene_output, &opts);
return 0;
}

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