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@ -131,14 +131,58 @@ static const struct zwlr_layer_surface_v1_listener layer_surface_listener = {
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.closed = layer_surface_closed,
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};
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static void handle_wl_output_geometry(void *data, struct wl_output *output, int32_t x,
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int32_t y, int32_t width_mm, int32_t height_mm, int32_t subpixel,
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const char *make, const char *model, int32_t transform) {
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static const struct wl_callback_listener surface_frame_listener;
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static void surface_frame_handle_done(void *data, struct wl_callback *callback,
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uint32_t time) {
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struct swaylock_surface *surface = data;
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wl_callback_destroy(callback);
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surface->frame_pending = false;
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if (surface->dirty) {
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// Schedule a frame in case the surface is damaged again
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struct wl_callback *callback = wl_surface_frame(surface->surface);
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wl_callback_add_listener(callback, &surface_frame_listener, surface);
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surface->frame_pending = true;
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render_frame(surface);
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surface->dirty = false;
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}
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}
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static const struct wl_callback_listener surface_frame_listener = {
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.done = surface_frame_handle_done,
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};
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void damage_surface(struct swaylock_surface *surface) {
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surface->dirty = true;
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if (surface->frame_pending) {
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return;
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}
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struct wl_callback *callback = wl_surface_frame(surface->surface);
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wl_callback_add_listener(callback, &surface_frame_listener, surface);
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surface->frame_pending = true;
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wl_surface_commit(surface->surface);
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}
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void damage_state(struct swaylock_state *state) {
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struct swaylock_surface *surface;
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wl_list_for_each(surface, &state->surfaces, link) {
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damage_surface(surface);
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}
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}
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static void handle_wl_output_geometry(void *data, struct wl_output *output,
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int32_t x, int32_t y, int32_t width_mm, int32_t height_mm,
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int32_t subpixel, const char *make, const char *model,
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int32_t transform) {
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// Who cares
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}
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static void handle_wl_output_mode(void *data, struct wl_output *output, uint32_t flags,
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int32_t width, int32_t height, int32_t refresh) {
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static void handle_wl_output_mode(void *data, struct wl_output *output,
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uint32_t flags, int32_t width, int32_t height, int32_t refresh) {
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// Who cares
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}
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@ -151,7 +195,7 @@ static void handle_wl_output_scale(void *data, struct wl_output *output,
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struct swaylock_surface *surface = data;
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surface->scale = factor;
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if (surface->state->run_display) {
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render_frames(surface->state);
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damage_surface(surface);
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}
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}
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