Handle subsurfaces in view_child_damage

master
Ryan Dwyer 6 years ago
parent 59ba528bd9
commit caed15af82

@ -630,6 +630,25 @@ void view_update_size(struct sway_view *view, int width, int height) {
container_set_geometry_from_floating_view(view->container);
}
static void subsurface_get_root_coords(struct sway_view_child *child,
int *root_sx, int *root_sy) {
struct wlr_surface *surface = child->surface;
*root_sx = -child->view->geometry.x;
*root_sy = -child->view->geometry.y;
while (surface && wlr_surface_is_subsurface(surface)) {
struct wlr_subsurface *subsurface =
wlr_subsurface_from_wlr_surface(surface);
*root_sx += subsurface->current.x;
*root_sy += subsurface->current.y;
surface = subsurface->parent;
}
}
static const struct sway_view_child_impl subsurface_impl = {
.get_root_coords = subsurface_get_root_coords,
};
static void view_subsurface_create(struct sway_view *view,
struct wlr_subsurface *subsurface) {
struct sway_view_child *child = calloc(1, sizeof(struct sway_view_child));
@ -637,7 +656,7 @@ static void view_subsurface_create(struct sway_view *view,
wlr_log(WLR_ERROR, "Allocation failed");
return;
}
view_child_init(child, NULL, view, subsurface->surface);
view_child_init(child, &subsurface_impl, view, subsurface->surface);
}
static void view_child_damage(struct sway_view_child *child, bool whole) {

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